DJCupboard
Explorer
I'm under the impresion they can't be turned, because if they can be turned, then a high enough roll could destroy them, and "naught but returning our stolen treasure will end our curse" or however Barbosa phrases it, makes that seem like it shouldn't be an option. For game balance, I would probably give them turn resistance as well as the ability to reform, 1dx days (or hours, or whatever) later if they are destroyed by any means if the treasure hasn't been returned.