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Minion conversion rules
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<blockquote data-quote="Jack99" data-source="post: 4669072" data-attributes="member: 53135"><p>I am not sure this is a pattern.</p><p></p><p></p><p>This is because the minions you are looking at are higher level than the regular. This is not a minion feature.</p><p></p><p>Let's look at the level 8 soldiers from MM</p><p></p><p><strong>Hobgoblin Warrior Level 8 Minion</strong></p><p>Medium natural humanoid XP 88</p><p>Initiative +8 Senses Perception +6; low-light vision</p><p>HP 1: a missed attack never damages a minion.</p><p>AC 22 (24 with phalanx soldier); Fortitude 20, Reflex 18, Will 18</p><p></p><p><strong>Hobgoblin Hand of Bane Level 8 Elite Soldier</strong></p><p>Medium natural humanoid XP 700</p><p>Initiative +9 Senses Perception +8; low-light vision</p><p>HP 184; Bloodied 92; see also Bane’s blessing</p><p>AC 26; Fortitude 24, Reflex 22, Will 23</p><p>(Note that the hobgoblin above is elite, so withdraw 2 from 3 defenses before comparing)</p><p></p><p><strong>Shadar-Kai Warrior Level 8 Soldier</strong></p><p>Medium shadow humanoid XP 350</p><p>Initiative +11 Senses Perception +6; low-light vision</p><p>HP 86; Bloodied 43</p><p>AC 24; Fortitude 19, Reflex 20, Will 17</p><p>Speed 5; see also shadow jaunt</p><p></p><p><strong>Angel of Valor Level 8 Soldier</strong></p><p>Medium immortal humanoid (angel) XP 350</p><p>Initiative +10 Senses Perception +6</p><p>Angelic Presence Attacks against the angel of valor take a –2 </p><p>penalty until the angel is bloodied.</p><p>HP 88; Bloodied 44</p><p>AC 24; Fortitude 22, Reflex 20, Will 19</p><p></p><p><strong>Rot Scarab Swarm Level 8 Soldier</strong></p><p>Medium shadow beast (swarm) XP 350</p><p>Initiative +9 Senses Perception +7; darkvision</p><p>HP 88; Bloodied 44</p><p>AC 22; Fortitude 21, Reflex 21, Will 19</p><p></p><p>As you will notice, both the defenses and AC seem to fall within the normal range of level. Minions do tend to have slightly lower stats the equal level monsters, but the difference is not huge.</p><p></p><p>So, basically, what I am saying is that you can take any humanoid that you want, change the hit points to 1, shave 3/4 of the XP, remove all but one or two attacks, and set the damage to almost a minimum and you have yourself a brand new minion. You might want to consider shaving 1 or 2 off the defenses, but basically, you are already there.</p><p></p><p>Hope it helped.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4669072, member: 53135"] I am not sure this is a pattern. This is because the minions you are looking at are higher level than the regular. This is not a minion feature. Let's look at the level 8 soldiers from MM [B]Hobgoblin Warrior Level 8 Minion[/B] Medium natural humanoid XP 88 Initiative +8 Senses Perception +6; low-light vision HP 1: a missed attack never damages a minion. AC 22 (24 with phalanx soldier); Fortitude 20, Reflex 18, Will 18 [B]Hobgoblin Hand of Bane Level 8 Elite Soldier[/B] Medium natural humanoid XP 700 Initiative +9 Senses Perception +8; low-light vision HP 184; Bloodied 92; see also Bane’s blessing AC 26; Fortitude 24, Reflex 22, Will 23 (Note that the hobgoblin above is elite, so withdraw 2 from 3 defenses before comparing) [B]Shadar-Kai Warrior Level 8 Soldier[/B] Medium shadow humanoid XP 350 Initiative +11 Senses Perception +6; low-light vision HP 86; Bloodied 43 AC 24; Fortitude 19, Reflex 20, Will 17 Speed 5; see also shadow jaunt [B]Angel of Valor Level 8 Soldier[/B] Medium immortal humanoid (angel) XP 350 Initiative +10 Senses Perception +6 Angelic Presence Attacks against the angel of valor take a –2 penalty until the angel is bloodied. HP 88; Bloodied 44 AC 24; Fortitude 22, Reflex 20, Will 19 [B]Rot Scarab Swarm Level 8 Soldier[/B] Medium shadow beast (swarm) XP 350 Initiative +9 Senses Perception +7; darkvision HP 88; Bloodied 44 AC 22; Fortitude 21, Reflex 21, Will 19 As you will notice, both the defenses and AC seem to fall within the normal range of level. Minions do tend to have slightly lower stats the equal level monsters, but the difference is not huge. So, basically, what I am saying is that you can take any humanoid that you want, change the hit points to 1, shave 3/4 of the XP, remove all but one or two attacks, and set the damage to almost a minimum and you have yourself a brand new minion. You might want to consider shaving 1 or 2 off the defenses, but basically, you are already there. Hope it helped. [/QUOTE]
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