airwalkrr
Adventurer
Also note that it is commonly accepted game theory that adding an element of randomness to the game weakens the players while removing an element of randomness from the game strengthens the players. You are proposing to add an element of randomness to the game. I would go a step further and say you are proposing to add an element of randomness which benefits only the NPCs. This unequivocally disrupts game balance against the players. It might have some unintended consequences. Just be aware of that. Make small changes at first. If that seems fine but you'd still like to press things a bit further, make another small change. Do it incrementally. Start by adding 1 point of damage on a minion crit. Play with that rule for a couple months. If that doesn't seem to be hurting things, perhaps make it 2 points of damage. After another couple months if that doesn't seem to be hurting things, maybe then you can make it 1d6.