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Minion Fist Fights
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<blockquote data-quote="scrubkai" data-source="post: 4212813" data-attributes="member: 9766"><p>Sorry but I have to disagree with you here...</p><p>Typically in 3.x when I run a large fight with large amounts of minor bad guys (minions), if someone drops a high level AoE on them, they all get a save.</p><p>Failed save: They join the dead pile.</p><p>Made Save: They stay on the board badly wounded. (At this point they are one shot kills for anyone, including any weak AoE attack someone has)</p><p></p><p>So it normally takes one AoE attack to clear 75% of the minor characters from the board. And it takes a second AoE to fully clear the board.</p><p></p><p>I find that it makes the players feel like they are very powerful, while still offering the sense of risk that a few of the minor bad guys might survive and close on the squishy mage/psion.</p><p></p><p>I find it interesting that 4E is doing something close to this as part of their core rules.</p><p></p><p>Of course I also have minor bad guys run if their leaders/too many of them are slain and I'm going to guess that isn't going to be part of the core rules.</p></blockquote><p></p>
[QUOTE="scrubkai, post: 4212813, member: 9766"] Sorry but I have to disagree with you here... Typically in 3.x when I run a large fight with large amounts of minor bad guys (minions), if someone drops a high level AoE on them, they all get a save. Failed save: They join the dead pile. Made Save: They stay on the board badly wounded. (At this point they are one shot kills for anyone, including any weak AoE attack someone has) So it normally takes one AoE attack to clear 75% of the minor characters from the board. And it takes a second AoE to fully clear the board. I find that it makes the players feel like they are very powerful, while still offering the sense of risk that a few of the minor bad guys might survive and close on the squishy mage/psion. I find it interesting that 4E is doing something close to this as part of their core rules. Of course I also have minor bad guys run if their leaders/too many of them are slain and I'm going to guess that isn't going to be part of the core rules. [/QUOTE]
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