Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minion Fist Fights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pweent" data-source="post: 4213763" data-attributes="member: 15256"><p>For those who are having cognitive dissonance issues with the minions, please tell me if it helps to think of it like this.</p><p></p><p>First, remember the golden rule: <strong>hit points are an abstraction</strong>.</p><p></p><p>"Minions do not have hit points. Instead, a minion is incapacitated by any successful hit which does damage."</p><p></p><p>I think it's due to the abstract (and fundamentally flawed) HP mechanic that I like minions so much to begin with, in that when described as above, minions sidestep HP entirely. However, at some point it was decided to bring the minions in line with the standard HP system. Maybe this was strictly for simplicity, maybe this was for the potential to create special cases like the already mentioned vampire spawn minions with 10 HP plus regeneration. Unfortunately, by phrasing it in terms of HP, we have a tendency to start treating HP as a concrete resource that are drained away of which minions have a miniscule supply, instead of as an abstraction to which minions do not subscribe.</p><p></p><p>HP are one way of abstracting injury (and morale, and luck) - you have a pool of them, and when you run out, you die. Minion rules are another way of abstracting injury - when a minion is <strong>hit</strong>, it dies. Not having HP does not mean minions exist, in the game world, in a strict binary "I'm in the pinnacle of health! / Faith and begorrah! A splinter! Tell my woman I loved her!" situation. They are BOTH abstractions. The difference is that HP is an abstraction that is intended to allow someone to be worn down by multiple attacks.</p><p></p><p>So. If you have issue with the idea that a missed fireball can't take away that lowly minion's one hit point, does the above rephrasing of minions also make you uncomfortable?</p></blockquote><p></p>
[QUOTE="pweent, post: 4213763, member: 15256"] For those who are having cognitive dissonance issues with the minions, please tell me if it helps to think of it like this. First, remember the golden rule: [b]hit points are an abstraction[/b]. "Minions do not have hit points. Instead, a minion is incapacitated by any successful hit which does damage." I think it's due to the abstract (and fundamentally flawed) HP mechanic that I like minions so much to begin with, in that when described as above, minions sidestep HP entirely. However, at some point it was decided to bring the minions in line with the standard HP system. Maybe this was strictly for simplicity, maybe this was for the potential to create special cases like the already mentioned vampire spawn minions with 10 HP plus regeneration. Unfortunately, by phrasing it in terms of HP, we have a tendency to start treating HP as a concrete resource that are drained away of which minions have a miniscule supply, instead of as an abstraction to which minions do not subscribe. HP are one way of abstracting injury (and morale, and luck) - you have a pool of them, and when you run out, you die. Minion rules are another way of abstracting injury - when a minion is [b]hit[/b], it dies. Not having HP does not mean minions exist, in the game world, in a strict binary "I'm in the pinnacle of health! / Faith and begorrah! A splinter! Tell my woman I loved her!" situation. They are BOTH abstractions. The difference is that HP is an abstraction that is intended to allow someone to be worn down by multiple attacks. So. If you have issue with the idea that a missed fireball can't take away that lowly minion's one hit point, does the above rephrasing of minions also make you uncomfortable? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minion Fist Fights
Top