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<blockquote data-quote="Zil" data-source="post: 4215035" data-attributes="member: 20004"><p>Based on the Orc monster manual pages, that is what I would assume. You wouldn't have 90% of the tribe being made up of chieftains and Eyes of Gruumsh? Most of the tribe would be 'drudges' and 'warriors' and looking at the orc monster manual pages, those look like minion stat blocks to me. Even if we assume 25% of the tribe is berserkers, raiders or better, that still leaves a lot of 1hp minions. </p><p></p><p>Or you can stop looking at the monster manual as any kind of simulation of an ecology and instead think just in terms of the players story and ignore what goes on off camera. I think that is what we're supposed to be doing with 4E - creating movie like stories - not simulating reality (well, as much as Orcs ever could be reality <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p></p><p>Oh, this was extremely easy to do in 2E. The plague of kits allowed players to create these really top heavy characters who could dish out a massive amount of damage, but if you threw them up against tougher opponents to compensate for their combat effectiveness, they'd show their fragility and die too readily. It got to be very tricky designing adventures that didn't see lots of character death, yet still were a fun challenge. Sure, it could be done, but sometimes I'd miscalculate what the players would do in a situation and come pretty close to a TPK. The brown splat books in 2E really did break the game in that way and made it hard on the DM. I was actually relieved to switch to Combat & Tactics/Skills & Powers just to escape the splat books. Of course, there were a lot issues with that as well (slow, min-max paradise, etc). </p><p></p><p>That wasn't really my point. My point was that 90%of the orc tribe has the staying power of a mirror image. One hit and *poof* - regardless of what you are using.</p></blockquote><p></p>
[QUOTE="Zil, post: 4215035, member: 20004"] Based on the Orc monster manual pages, that is what I would assume. You wouldn't have 90% of the tribe being made up of chieftains and Eyes of Gruumsh? Most of the tribe would be 'drudges' and 'warriors' and looking at the orc monster manual pages, those look like minion stat blocks to me. Even if we assume 25% of the tribe is berserkers, raiders or better, that still leaves a lot of 1hp minions. Or you can stop looking at the monster manual as any kind of simulation of an ecology and instead think just in terms of the players story and ignore what goes on off camera. I think that is what we're supposed to be doing with 4E - creating movie like stories - not simulating reality (well, as much as Orcs ever could be reality ;) ). Oh, this was extremely easy to do in 2E. The plague of kits allowed players to create these really top heavy characters who could dish out a massive amount of damage, but if you threw them up against tougher opponents to compensate for their combat effectiveness, they'd show their fragility and die too readily. It got to be very tricky designing adventures that didn't see lots of character death, yet still were a fun challenge. Sure, it could be done, but sometimes I'd miscalculate what the players would do in a situation and come pretty close to a TPK. The brown splat books in 2E really did break the game in that way and made it hard on the DM. I was actually relieved to switch to Combat & Tactics/Skills & Powers just to escape the splat books. Of course, there were a lot issues with that as well (slow, min-max paradise, etc). That wasn't really my point. My point was that 90%of the orc tribe has the staying power of a mirror image. One hit and *poof* - regardless of what you are using. [/QUOTE]
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