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Minion Fist Fights
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<blockquote data-quote="Mallus" data-source="post: 4218221" data-attributes="member: 3887"><p>Well that's just it: the minion rules aren't the mass combat rules. They neither model nor describe a battlefield during war. Attempting to do so using them is using precisely the wrong tool for the job. </p><p></p><p></p><p>Exactly.</p><p></p><p>This is really no different from previous editions. When the PC's aren't around NPC's can get their limbs chopped off, suffer debilitating wounds, lose morale, get infections, etc. In other words, battles and battlefields can be described in ways which aren't supported by the combat rules. But as soon as PC's enter they fray, it's back to ablative hit points and "full strength/dead" ie combat following the RAW, where such 'realistic' effects aren't accounted for. </p><p></p><p></p><p>I can see that. But I wouldn't get too hung up on the term 'narravitism', it's a bit of a distraction. Saying that the minion rules lead to absurd-looking battlefields neatly ignores the fact the D&D complete lack of injury rules have always resulted in ridiculous depictions of combat. Unless you're willing to apply/describe effects outside the scope the actual rules, which just so happen to only affect the extras and the supporting cast.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4218221, member: 3887"] Well that's just it: the minion rules aren't the mass combat rules. They neither model nor describe a battlefield during war. Attempting to do so using them is using precisely the wrong tool for the job. Exactly. This is really no different from previous editions. When the PC's aren't around NPC's can get their limbs chopped off, suffer debilitating wounds, lose morale, get infections, etc. In other words, battles and battlefields can be described in ways which aren't supported by the combat rules. But as soon as PC's enter they fray, it's back to ablative hit points and "full strength/dead" ie combat following the RAW, where such 'realistic' effects aren't accounted for. I can see that. But I wouldn't get too hung up on the term 'narravitism', it's a bit of a distraction. Saying that the minion rules lead to absurd-looking battlefields neatly ignores the fact the D&D complete lack of injury rules have always resulted in ridiculous depictions of combat. Unless you're willing to apply/describe effects outside the scope the actual rules, which just so happen to only affect the extras and the supporting cast. [/QUOTE]
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