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Minion Fist Fights
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<blockquote data-quote="Storm-Bringer" data-source="post: 4218674" data-attributes="member: 57832"><p>Is the entire dungeon or campaign able to be finished by one attack roll? Or, alternately, effectively immune to damage on a miss-effect?</p><p></p><p></p><p>Similarly, if hewing dozens of opponents that are no real challenge is considered the height of tactical play, perhaps that person ought not play RPGs either.</p><p></p><p></p><p>Except, 'minion rules' are, by definition, not 'flavour text'.</p><p></p><p>As Irda Ranger mentioned initially, minions have been stripped of fully half the ability to challenge characters that normal opponents have. They have been reduced to a skill check, in that they are either hit and dead, or missed and alive. It is really no different than having the opponents with hit points waiting around until you pass the 'minion disposal skill challenge'. Complexity (number of minions) (minion) Successes before (party hit points) Failures.</p><p></p><p>It is a clumsily implemented attrition mechanism to wear down the characters' resources. Effectively, they have binary hit points. On a hit, they have 1hp, on a miss (even with a miss-effect) they have infinite hit points. There is no point in them being there. Roll your to hit as a skill check or take X damage, and don't bother with minions cluttering up your battlemat or combat notes.</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4218674, member: 57832"] Is the entire dungeon or campaign able to be finished by one attack roll? Or, alternately, effectively immune to damage on a miss-effect? Similarly, if hewing dozens of opponents that are no real challenge is considered the height of tactical play, perhaps that person ought not play RPGs either. Except, 'minion rules' are, by definition, not 'flavour text'. As Irda Ranger mentioned initially, minions have been stripped of fully half the ability to challenge characters that normal opponents have. They have been reduced to a skill check, in that they are either hit and dead, or missed and alive. It is really no different than having the opponents with hit points waiting around until you pass the 'minion disposal skill challenge'. Complexity (number of minions) (minion) Successes before (party hit points) Failures. It is a clumsily implemented attrition mechanism to wear down the characters' resources. Effectively, they have binary hit points. On a hit, they have 1hp, on a miss (even with a miss-effect) they have infinite hit points. There is no point in them being there. Roll your to hit as a skill check or take X damage, and don't bother with minions cluttering up your battlemat or combat notes. [/QUOTE]
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