Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minion Fist Fights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bramadan" data-source="post: 4218758" data-attributes="member: 1064"><p>The philosophy behind hit-points the way I see it is as follows</p><p>(I believe it has not really changed ever since 1st ed. AdnD):</p><p></p><p>1. Most injuries made by lethal weapons have capacity to be incapacitating.</p><p>2. Human beings and other creatures have capacity to ignore such injuries to a certain extent. </p><p>3. Some fraction of that capacity comes from the physical bulk and stamina. This fraction is relatively high for non-human creatures such as giant bears, dragons, etc and is very small for humans and human-like creatures. </p><p>4. For (somewhat normal) humans, most of the injury ignoring capacity comes from bravery and grit - ability to just clench one's teeth and carry on...</p><p>4a. For heroes: the bravery and grit are taken to the extreme, in addition divine favor, luck and innate ability to turn greater injury into a lesser one are all at play. Gary Gygax in 1st ed DMG stated that for a 90HP fighter - only about 15HP represent the physical injury and 75 the insubstantial karma that is being slowly eroded away as the combat goes on. Those 15HP worth of injuries are the sort of cuts and blows that would have downed even a considerable normal person but our 10th level fighter manages to fight through them because of his great self discipline and pain tolerance.</p><p></p><p>In this picture - Minion is a sort of creature that has very little basic bravery and grit, they panic easily and freeze with fear as soon as they take the first hit - even if they are physically capable of continuing to fight. They will certainly not have inner reserves of fortitude and collectedness that are needed to keep on going.</p><p></p><p>In that they are similar to great majority of people in the "real world". </p><p></p><p>If Minion is in the presence of an inspiring leader or drunk or drugged or some such - they will have their natural bravery and grit supplemented which will be reflected by them having temporary hit points. </p><p></p><p>To go back to your village example, if little Tim gets a nasty knife cut he immediately drops what he is doing and bawls for his mother. If his father does likewise he is probably able to continue doing what he is doing provided it is important enough. If his father gets hit by the saber over the face - even if he survives he is not likely to seek inner fortitude to fight on (unless for example his wife and kids are at stake). He is not (necessarily) dead but he is out of combat. </p><p></p><p>If you take into account that incapacitation =/= death then minions and their hit points start making ways more sense.</p></blockquote><p></p>
[QUOTE="bramadan, post: 4218758, member: 1064"] The philosophy behind hit-points the way I see it is as follows (I believe it has not really changed ever since 1st ed. AdnD): 1. Most injuries made by lethal weapons have capacity to be incapacitating. 2. Human beings and other creatures have capacity to ignore such injuries to a certain extent. 3. Some fraction of that capacity comes from the physical bulk and stamina. This fraction is relatively high for non-human creatures such as giant bears, dragons, etc and is very small for humans and human-like creatures. 4. For (somewhat normal) humans, most of the injury ignoring capacity comes from bravery and grit - ability to just clench one's teeth and carry on... 4a. For heroes: the bravery and grit are taken to the extreme, in addition divine favor, luck and innate ability to turn greater injury into a lesser one are all at play. Gary Gygax in 1st ed DMG stated that for a 90HP fighter - only about 15HP represent the physical injury and 75 the insubstantial karma that is being slowly eroded away as the combat goes on. Those 15HP worth of injuries are the sort of cuts and blows that would have downed even a considerable normal person but our 10th level fighter manages to fight through them because of his great self discipline and pain tolerance. In this picture - Minion is a sort of creature that has very little basic bravery and grit, they panic easily and freeze with fear as soon as they take the first hit - even if they are physically capable of continuing to fight. They will certainly not have inner reserves of fortitude and collectedness that are needed to keep on going. In that they are similar to great majority of people in the "real world". If Minion is in the presence of an inspiring leader or drunk or drugged or some such - they will have their natural bravery and grit supplemented which will be reflected by them having temporary hit points. To go back to your village example, if little Tim gets a nasty knife cut he immediately drops what he is doing and bawls for his mother. If his father does likewise he is probably able to continue doing what he is doing provided it is important enough. If his father gets hit by the saber over the face - even if he survives he is not likely to seek inner fortitude to fight on (unless for example his wife and kids are at stake). He is not (necessarily) dead but he is out of combat. If you take into account that incapacitation =/= death then minions and their hit points start making ways more sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minion Fist Fights
Top