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Minion Fist Fights
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<blockquote data-quote="mhacdebhandia" data-source="post: 4218847" data-attributes="member: 18832"><p>The orc entry has two minion types and four non-minions. Out of the four "encounter groups", only two use a minion type (and it's the same level 9 orc warrior both times, as it happens).</p><p></p><p>Not using the two minion types doesn't really fit my personal definition of "serious modification".</p><p></p><p></p><p>Absolutely. What I should have done is either eliminate the encounter (which would have left the area they were exploring oddly devoid of opponents, and deleted a nice bit of colour the players picked up on), or replace it with something more interesting. I would have chosen door number two, there, but I didn't have time. It's part of the reason I was running a published adventure in the first place.</p><p></p><p>My point is that using "minion rules" for this encounter turned a pointless and boring encounter which I should never have used into something quicker and less tedious.</p><p></p><p>This ain't much of a selling point for minions in Fourth Edition, I quite realise! What is <strong>does</strong> indicate is that minions let you have large battles which don't get bogged down - a few non-minions backed up by a mini-horde of minions will be a lot less painful than the same encounter has been in the past.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 4218847, member: 18832"] The orc entry has two minion types and four non-minions. Out of the four "encounter groups", only two use a minion type (and it's the same level 9 orc warrior both times, as it happens). Not using the two minion types doesn't really fit my personal definition of "serious modification". Absolutely. What I should have done is either eliminate the encounter (which would have left the area they were exploring oddly devoid of opponents, and deleted a nice bit of colour the players picked up on), or replace it with something more interesting. I would have chosen door number two, there, but I didn't have time. It's part of the reason I was running a published adventure in the first place. My point is that using "minion rules" for this encounter turned a pointless and boring encounter which I should never have used into something quicker and less tedious. This ain't much of a selling point for minions in Fourth Edition, I quite realise! What is [b]does[/b] indicate is that minions let you have large battles which don't get bogged down - a few non-minions backed up by a mini-horde of minions will be a lot less painful than the same encounter has been in the past. [/QUOTE]
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