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Minion Fist Fights
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<blockquote data-quote="Aenghus" data-source="post: 4220535" data-attributes="member: 2656"><p>I think monsters in 4e will call for different stat blocks in different contexts. An orc guard may be fully statted out against a low level party, and be a mere minion against a higher level party. Same orc, different purpose, different stats.</p><p></p><p>This is because they have changed what the stats represent in 4e. Now they are far more of an aid to the DM to help him run the game as easily as possible, not some sort of visualisation of the cosmic all. </p><p></p><p>A number of years ago I would have hated this idea. However, I recently finished a 6+ year 3e campaign, and am heartily sick of statting up NPCs, assigning magic items, spells etc. I am willing to countenance anything that makes this process easier.</p><p></p><p>And as a player I just miss the old-school pleasure of fireballing a bunch of orcs and killing most of them with one spell.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 4220535, member: 2656"] I think monsters in 4e will call for different stat blocks in different contexts. An orc guard may be fully statted out against a low level party, and be a mere minion against a higher level party. Same orc, different purpose, different stats. This is because they have changed what the stats represent in 4e. Now they are far more of an aid to the DM to help him run the game as easily as possible, not some sort of visualisation of the cosmic all. A number of years ago I would have hated this idea. However, I recently finished a 6+ year 3e campaign, and am heartily sick of statting up NPCs, assigning magic items, spells etc. I am willing to countenance anything that makes this process easier. And as a player I just miss the old-school pleasure of fireballing a bunch of orcs and killing most of them with one spell. [/QUOTE]
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