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<blockquote data-quote="Andor" data-source="post: 4220882" data-attributes="member: 1879"><p>'suspension of disbelief' is shorthand. The full phrase is "Willing suspension of disbelief." I assumed that was common knowledge on these forums. As the full phrase implies I am already exerting my will to suspend my disbelief. There are limits to the strength of my will however. If I am playing a science fiction RPG and the GM tries to tell me Starships commonly have screen doors and no air locks, it ain't gonna work. If I am playing in a fantasy RPG and the GM tells me that an epic level Devil, a fallen angel who warred against a god <em>and won</em>, and who has since survived millenia in hell against endless intrigue and infighting just died because John-boy the 12 year old farm kid who's been tagging after the party just rolled a 20 to hit with the stale corn muffin he loaded into his sling, I again have a problem with it. </p><p></p><p>I will buy in to the game to the extent that I am able. I've played many, many systems over the years, and this has almost never been a problem. Although there have been a few games that were so silly we never even tried to play them. Synnibar comes to mind. And some other thing where you were supposedly an immortal god who had forgotten but was remembering his old powers as the game went on.</p><p></p><p>But just as I can't haul an 800lb safe up a flight of stairs without assistance, I can't buy in to a game world when it is too alien for me to grasp the view point of a character within that world. I can't say for certain not having seen the books, but the minions rules seem to be skirting perilously close to that edge.</p></blockquote><p></p>
[QUOTE="Andor, post: 4220882, member: 1879"] 'suspension of disbelief' is shorthand. The full phrase is "Willing suspension of disbelief." I assumed that was common knowledge on these forums. As the full phrase implies I am already exerting my will to suspend my disbelief. There are limits to the strength of my will however. If I am playing a science fiction RPG and the GM tries to tell me Starships commonly have screen doors and no air locks, it ain't gonna work. If I am playing in a fantasy RPG and the GM tells me that an epic level Devil, a fallen angel who warred against a god [i]and won[/i], and who has since survived millenia in hell against endless intrigue and infighting just died because John-boy the 12 year old farm kid who's been tagging after the party just rolled a 20 to hit with the stale corn muffin he loaded into his sling, I again have a problem with it. I will buy in to the game to the extent that I am able. I've played many, many systems over the years, and this has almost never been a problem. Although there have been a few games that were so silly we never even tried to play them. Synnibar comes to mind. And some other thing where you were supposedly an immortal god who had forgotten but was remembering his old powers as the game went on. But just as I can't haul an 800lb safe up a flight of stairs without assistance, I can't buy in to a game world when it is too alien for me to grasp the view point of a character within that world. I can't say for certain not having seen the books, but the minions rules seem to be skirting perilously close to that edge. [/QUOTE]
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