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Minion Fist Fights
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<blockquote data-quote="pemerton" data-source="post: 4223625" data-attributes="member: 42582"><p>It is not lucky in the real world - the rules are set up deliberately to bring it about.</p><p></p><p>It is lucky in the gameworld - in the gameworld such blows only get through when minions trip, misjudge their shield usage, look the other way, etc.</p><p></p><p>If you cannot distinguish the causal mechanicsm of the gameworld (as revealed by player and GM narration) from the causal mechanicsm of the realworld (ie the game mechanics which tell us how the PCs are built and their actions resolved), you may well not enjoy 4e. Try Runequest or Classic Traveller. (Even RM, GURPS or HERO is too gamey for a die-hard simulationist, because each allows the <em>player</em> to build the character with no attempt to correlate the purely metagame process of character build with any ingame causal process.)</p><p></p><p></p><p>No. It's just that against the important bad guy the lucky shot only comes after several rounds of trading blows (ie when the fatal blow is landed).</p><p></p><p></p><p>It was heroic in the gameworld. It was mechanically facilitated in the real world. For many people, the whole <em>point</em> of playing a fanatsy RPG is to have the character achieve heroic, fantastic or lucky outcomes wihout the player having to be heroic or get lucky.</p><p></p><p>If you really want to be as heroic as Legolas, why are you playing D&D? Go and climb Mt Everest or become a Medecins Sans Frontiere fieldworker.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4223625, member: 42582"] It is not lucky in the real world - the rules are set up deliberately to bring it about. It is lucky in the gameworld - in the gameworld such blows only get through when minions trip, misjudge their shield usage, look the other way, etc. If you cannot distinguish the causal mechanicsm of the gameworld (as revealed by player and GM narration) from the causal mechanicsm of the realworld (ie the game mechanics which tell us how the PCs are built and their actions resolved), you may well not enjoy 4e. Try Runequest or Classic Traveller. (Even RM, GURPS or HERO is too gamey for a die-hard simulationist, because each allows the [i]player[/i] to build the character with no attempt to correlate the purely metagame process of character build with any ingame causal process.) No. It's just that against the important bad guy the lucky shot only comes after several rounds of trading blows (ie when the fatal blow is landed). It was heroic in the gameworld. It was mechanically facilitated in the real world. For many people, the whole [i]point[/i] of playing a fanatsy RPG is to have the character achieve heroic, fantastic or lucky outcomes wihout the player having to be heroic or get lucky. If you really want to be as heroic as Legolas, why are you playing D&D? Go and climb Mt Everest or become a Medecins Sans Frontiere fieldworker. [/QUOTE]
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