Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minion Fist Fights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4223659" data-attributes="member: 42582"><p>Lizard, I think we've had this conversation before in one (or a dozen) other thread.</p><p></p><p>But to have another go at it: if the rules are acknowledged as a metagame construction for resolving the <em>game</em> (ie the actions that players announce on behalf of their PCs) then there is not the least reason to suppose that the people of the gameworld could infer to those rules via experimentation and observation. That experiment and observation would tell them what the ingame causal processes are - and ex hypothesi the rules of the game are in no fashion a model or simulation of these.</p><p></p><p>Your contrary notion only goes through if we reject my assumption and proceed from a simulationist premise. But that does not refute non-simulationism. It just shows that 4e + simulationism entails absurdity. So you've provided a reductio prove that 4e is a non-simulationist ruleset. Which we all knew anyway. Even Rob Heinsoo has said so (though I seem to be the only person on these forums whose noticed his reference to the comparison between 4e and indie RPGs).</p><p></p><p>I'll say it again: for those who want mainstream simulationist fantasy both RM and RQ are currently in print, and they're both really good games.</p><p></p><p></p><p>There are two things I don't understand about this argument. First, why would I assume that baseline stats are simulationist models but templates are gamist devices? Second, why would I assume that the MM is a biology textbook for a fantasy world, when it is <em>exressly written and marketed as</em> a set of rules for playing a game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4223659, member: 42582"] Lizard, I think we've had this conversation before in one (or a dozen) other thread. But to have another go at it: if the rules are acknowledged as a metagame construction for resolving the [i]game[/i] (ie the actions that players announce on behalf of their PCs) then there is not the least reason to suppose that the people of the gameworld could infer to those rules via experimentation and observation. That experiment and observation would tell them what the ingame causal processes are - and ex hypothesi the rules of the game are in no fashion a model or simulation of these. Your contrary notion only goes through if we reject my assumption and proceed from a simulationist premise. But that does not refute non-simulationism. It just shows that 4e + simulationism entails absurdity. So you've provided a reductio prove that 4e is a non-simulationist ruleset. Which we all knew anyway. Even Rob Heinsoo has said so (though I seem to be the only person on these forums whose noticed his reference to the comparison between 4e and indie RPGs). I'll say it again: for those who want mainstream simulationist fantasy both RM and RQ are currently in print, and they're both really good games. There are two things I don't understand about this argument. First, why would I assume that baseline stats are simulationist models but templates are gamist devices? Second, why would I assume that the MM is a biology textbook for a fantasy world, when it is [i]exressly written and marketed as[/i] a set of rules for playing a game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minion Fist Fights
Top