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<blockquote data-quote="Celebrim" data-source="post: 4224512" data-attributes="member: 4937"><p>I don't either. I see it as a highly gamist game. The rule changes are designed to encourage a more minature driven tactical game, ensure greater balance between the classes, ensure greater viability of classes at all levels of play, remove anything from core play which is difficult to translate to a video game, allow for more open ended play by implementing diablo/WoW like 'fixed math', and so forth. It's not a story driven rules set. It is a combat driven rules set. It's a tactical skirmish game with the option to role play.</p><p></p><p>I think that its being welcomed by some more narrativist types because they are hoping for something which is less burdensome to thier style of play and high on that list would be fixing the balance of the game in and out of combat so that they can focus on the story more. I also think that there are quite a few gamists who are talking about 4E as a narrativist game because 'gamist' has acquired (quite unfairly) a reputation for being a less mature sort of play, and 'narrativist' has acquired (quite unfairly) a reputation for being a more serious, mature, and sophisticated form of play.</p><p></p><p>But I think that the idea that 4E is a narrative driven game is undermined by all sorts of points, not the least of which is hong's continual chorus of 'don't think about it'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4224512, member: 4937"] I don't either. I see it as a highly gamist game. The rule changes are designed to encourage a more minature driven tactical game, ensure greater balance between the classes, ensure greater viability of classes at all levels of play, remove anything from core play which is difficult to translate to a video game, allow for more open ended play by implementing diablo/WoW like 'fixed math', and so forth. It's not a story driven rules set. It is a combat driven rules set. It's a tactical skirmish game with the option to role play. I think that its being welcomed by some more narrativist types because they are hoping for something which is less burdensome to thier style of play and high on that list would be fixing the balance of the game in and out of combat so that they can focus on the story more. I also think that there are quite a few gamists who are talking about 4E as a narrativist game because 'gamist' has acquired (quite unfairly) a reputation for being a less mature sort of play, and 'narrativist' has acquired (quite unfairly) a reputation for being a more serious, mature, and sophisticated form of play. But I think that the idea that 4E is a narrative driven game is undermined by all sorts of points, not the least of which is hong's continual chorus of 'don't think about it'. [/QUOTE]
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