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Minion Fist Fights
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<blockquote data-quote="med stud" data-source="post: 4224668" data-attributes="member: 1211"><p>Two things: The main difference between low level opponents of previous editions and 4e minions is that the minions are <em>dangerous</em>. Against a level 12 party, 100 orcs are just tedious. They have no realistic chance of being a real danger to 4 mid/high level PCs.</p><p></p><p>100 orc warrior minions are nothing to sneeze at. They hit often enough, together they hit hard and if you are not careful, they can kill you. You will still kill them left and right and you can take on far more of them than regular level 9 orcs, but there is a point of playing out the fight.</p><p></p><p>This means that you can have the PCs engage huge amounts of enemies and still keep the drama. The fight will be dynamic and victory won't be a given. If those orc warriors instead were 1 HD creatures with AB +3, there would be no need to play it out. You could just narrate the death of the orcs instead.</p><p></p><p></p><p>The second thing is the in-the-game-world vs the in-the-rules is how much it takes to kill a mionion compared to a "real" creature.</p><p></p><p>Example in game: An orc minion is shot at five times by archers. Everyone misses their attack except for the last one. That means that it took FIVE attacks to kill the minion. The next orc, who is not a minion, is attacked FOUR times by the same archers and everyone hits. They roll good damage and the orc falls over. This means that the minion took one more attack to kill than the non-minion. In the game world, this would mean that it took more to kill the minion than it took to kill the non-minion, hence the archers would most likely think that that orc was tougher. I don't think anyone of the archers would pick up their stale muffins for the rest of the fight.</p></blockquote><p></p>
[QUOTE="med stud, post: 4224668, member: 1211"] Two things: The main difference between low level opponents of previous editions and 4e minions is that the minions are [i]dangerous[/i]. Against a level 12 party, 100 orcs are just tedious. They have no realistic chance of being a real danger to 4 mid/high level PCs. 100 orc warrior minions are nothing to sneeze at. They hit often enough, together they hit hard and if you are not careful, they can kill you. You will still kill them left and right and you can take on far more of them than regular level 9 orcs, but there is a point of playing out the fight. This means that you can have the PCs engage huge amounts of enemies and still keep the drama. The fight will be dynamic and victory won't be a given. If those orc warriors instead were 1 HD creatures with AB +3, there would be no need to play it out. You could just narrate the death of the orcs instead. The second thing is the in-the-game-world vs the in-the-rules is how much it takes to kill a mionion compared to a "real" creature. Example in game: An orc minion is shot at five times by archers. Everyone misses their attack except for the last one. That means that it took FIVE attacks to kill the minion. The next orc, who is not a minion, is attacked FOUR times by the same archers and everyone hits. They roll good damage and the orc falls over. This means that the minion took one more attack to kill than the non-minion. In the game world, this would mean that it took more to kill the minion than it took to kill the non-minion, hence the archers would most likely think that that orc was tougher. I don't think anyone of the archers would pick up their stale muffins for the rest of the fight. [/QUOTE]
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