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Minion Fist Fights
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<blockquote data-quote="Scribble" data-source="post: 4224969" data-attributes="member: 23977"><p>So you're saying your players will intentionaly go about doing the more tedius and cuumbersome task as opposed to just attacking?</p><p></p><p>Let's all watch bob make a bunch of skill rolls arming a trap, oh he needs x to build the trap, well lets gop back to the town where we found that thing... </p><p></p><p>Makes a LOT more sense then just fighting them... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p>We don't know this... I'd be happy if minion was the new commoner actually. </p><p></p><p>But in any case... I'll repeat soemthign I said earlier. Hit Points do not exist in a vacume. They are part of an overall method of determining how long one opponent can stand against another, but they are not the ONLY determining factor.</p><p></p><p>The minion rules are just a simplified math form of creating a creature that can stand for X amount of time against an opponent of X power. </p><p></p><p>It's no different then anything else in the game, just simplified so as to be easier to track.</p><p></p><p></p><p></p><p>How does it do that? See above? </p><p></p><p>Minion rules are no different then any other game element.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4224969, member: 23977"] So you're saying your players will intentionaly go about doing the more tedius and cuumbersome task as opposed to just attacking? Let's all watch bob make a bunch of skill rolls arming a trap, oh he needs x to build the trap, well lets gop back to the town where we found that thing... Makes a LOT more sense then just fighting them... :p We don't know this... I'd be happy if minion was the new commoner actually. But in any case... I'll repeat soemthign I said earlier. Hit Points do not exist in a vacume. They are part of an overall method of determining how long one opponent can stand against another, but they are not the ONLY determining factor. The minion rules are just a simplified math form of creating a creature that can stand for X amount of time against an opponent of X power. It's no different then anything else in the game, just simplified so as to be easier to track. How does it do that? See above? Minion rules are no different then any other game element. [/QUOTE]
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