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Minion Fist Fights
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<blockquote data-quote="robertliguori" data-source="post: 4225440" data-attributes="member: 47776"><p>Of course you can do that simulationistically. It's simply a matter of increasing the power of the heroes instead of decreasing the power of the antagonists. When the weakest blow of the heroes does 2n damage, where n is the maximum number of hit points of a given creature, said creatures are effectively minions against the first creature. I submit Sauron incarnate (from the intro of the LotR movies) as an example thereof.</p><p> </p><p>Moreover, jacking up the heroes is the simplest way of modeling such a scenario. If a non-heroic character were to be inserted in the place of a hero in a hero vs. minion conflict, it is not expected that the nonheroic character would do as well as the hero; therefore, statting minions such that anyone (even another minion) can wipe them out in hordes is a poor representation of what they are meant to represent.</p><p></p><p></p><p>They prove that if you use the rules we've been given, the result is pretty ridiculous. I'd call that a win for Team Simulationist. If you'd like to suggest we ignore the rules for minions in certain circumstances, I'd call that a pressing need for rules clarification, as well as an explanation for how to adjudicate the scenario causing said absurd result.</p><p></p><p>I'd also like a clear explanation for which areas in which the rules of the universe differ from ours are transparently obvious (the existence of magic, for instance), and which areas we're supposed to pretend to not notice the difference. (Hint: Mention the words common sense and you'll get a lecture on how dragonflight is in violation of common sense and therefore flying dragons are impossible, and any existence implying them shjould be ignored.)</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4225440, member: 47776"] Of course you can do that simulationistically. It's simply a matter of increasing the power of the heroes instead of decreasing the power of the antagonists. When the weakest blow of the heroes does 2n damage, where n is the maximum number of hit points of a given creature, said creatures are effectively minions against the first creature. I submit Sauron incarnate (from the intro of the LotR movies) as an example thereof. Moreover, jacking up the heroes is the simplest way of modeling such a scenario. If a non-heroic character were to be inserted in the place of a hero in a hero vs. minion conflict, it is not expected that the nonheroic character would do as well as the hero; therefore, statting minions such that anyone (even another minion) can wipe them out in hordes is a poor representation of what they are meant to represent. They prove that if you use the rules we've been given, the result is pretty ridiculous. I'd call that a win for Team Simulationist. If you'd like to suggest we ignore the rules for minions in certain circumstances, I'd call that a pressing need for rules clarification, as well as an explanation for how to adjudicate the scenario causing said absurd result. I'd also like a clear explanation for which areas in which the rules of the universe differ from ours are transparently obvious (the existence of magic, for instance), and which areas we're supposed to pretend to not notice the difference. (Hint: Mention the words common sense and you'll get a lecture on how dragonflight is in violation of common sense and therefore flying dragons are impossible, and any existence implying them shjould be ignored.) [/QUOTE]
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