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<blockquote data-quote="robertliguori" data-source="post: 4232366" data-attributes="member: 47776"><p>Just add the following ability to any monsters you want to be minions:</p><p>Because I Said So (Ex): This creature exists solely as a narrative construct, and interacts with the world independently of rules or rulings made previously of the rest of the world. </p><p></p><p>Then run your combat as you desire. That way, you don't have to wonder why it is that this horde of zombies is a threat while the one they fought two levels ago wasn't, and why the identical one they'll fight tomorrow is an entirely different threat. Exception-based design is easy.</p><p></p><p>I mean, you could come up with rules to represent how to raise zombies, how zombies were mechanically represented in the world, note that past a certain point, characters that can smash adamantine walls by head-butting them and can swim the 100 meter backstroke in hot lava aren't going to be challenged by a swarm of human-shaped, human-strength things that squish more easily than even a soft stone wall, and use another monster if you want said PCs to be challenged by a horde of monsters.</p><p></p><p>If you want to achieve a certain result more than you want your universe to be consistent, then slap the above ability onto everything, and you're done, easy-peasy.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4232366, member: 47776"] Just add the following ability to any monsters you want to be minions: Because I Said So (Ex): This creature exists solely as a narrative construct, and interacts with the world independently of rules or rulings made previously of the rest of the world. Then run your combat as you desire. That way, you don't have to wonder why it is that this horde of zombies is a threat while the one they fought two levels ago wasn't, and why the identical one they'll fight tomorrow is an entirely different threat. Exception-based design is easy. I mean, you could come up with rules to represent how to raise zombies, how zombies were mechanically represented in the world, note that past a certain point, characters that can smash adamantine walls by head-butting them and can swim the 100 meter backstroke in hot lava aren't going to be challenged by a swarm of human-shaped, human-strength things that squish more easily than even a soft stone wall, and use another monster if you want said PCs to be challenged by a horde of monsters. If you want to achieve a certain result more than you want your universe to be consistent, then slap the above ability onto everything, and you're done, easy-peasy. [/QUOTE]
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