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Minion Fist Fights
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4232628" data-attributes="member: 710"><p>Exception based design is easy. But it is not a usual part of D&D 3.5. It is never stated as an important design element, though off course there are tons of examples where it effectively is in place. </p><p></p><p>More importantly, if WotC had created a "Minion" Template for 3.5, and used it in one of their published modules, people would have been all over it and say how much they hate it. Just, in fact, like they do in for 4E. But, you know, there is a tiny difference: </p><p>Before the announcement and the details on 4E, I would have been part of the group that would ridicule WotC on Minions. Because it goes against any and all of the design assumptions and the inherent understanding of the 3E system. It feels like an abonimation of the rules. Since it is strongly against the design assumptions of the game, it might also actually be a bad rule, since there are many cases where this system breaks down.</p><p></p><p>I already incorporated a lot of the basic design assumptions of 4E into my Iron Heroes game. But I always feel a little dirty about it, because I know I am not following RAW, or even just the basic design assumptions any more. </p><p></p><p>A new edition, a new system, creates a clean slate. (If you let it.) New assumptions are at work, and new rules can work even if they wouldn't have flown in the previous system.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4232628, member: 710"] Exception based design is easy. But it is not a usual part of D&D 3.5. It is never stated as an important design element, though off course there are tons of examples where it effectively is in place. More importantly, if WotC had created a "Minion" Template for 3.5, and used it in one of their published modules, people would have been all over it and say how much they hate it. Just, in fact, like they do in for 4E. But, you know, there is a tiny difference: Before the announcement and the details on 4E, I would have been part of the group that would ridicule WotC on Minions. Because it goes against any and all of the design assumptions and the inherent understanding of the 3E system. It feels like an abonimation of the rules. Since it is strongly against the design assumptions of the game, it might also actually be a bad rule, since there are many cases where this system breaks down. I already incorporated a lot of the basic design assumptions of 4E into my Iron Heroes game. But I always feel a little dirty about it, because I know I am not following RAW, or even just the basic design assumptions any more. A new edition, a new system, creates a clean slate. (If you let it.) New assumptions are at work, and new rules can work even if they wouldn't have flown in the previous system. [/QUOTE]
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