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Minion Fist Fights
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4233435" data-attributes="member: 710"><p>I don't really fault 3E for not having Minion rules. It was certainly not a problem percieved at the time that just using lower level characters might not lead to satisfying results. </p><p></p><p>I agree with Lizard that 3E design was a major improvement over AD&D design. That should never be forgotten. </p><p></p><p>But I do not think that 4E does need to make a similar leap in quality. It just needs to make noticeable improvements, fixing smaller and larger issues with 3E. And adding rules for something like Minions just seems like such a fix to me. It alone certainly would not be enough, but it's not the only thing.</p><p></p><p></p><p>Not every possible circumstance. But maybe some of the likely, interesting or generally useful ones? And in the end, it is not a "flaw" in the sense of "What were they thinking, those 3E designers? Everyone knows that Minions are a vital part of every good game system! Nobody even remotely competent would create a system without Minions!" </p><p>It's just that they didn't find it important, or the issue never came up. That happens. But it doesn't mean a system can be better for having such rules.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4233435, member: 710"] I don't really fault 3E for not having Minion rules. It was certainly not a problem percieved at the time that just using lower level characters might not lead to satisfying results. I agree with Lizard that 3E design was a major improvement over AD&D design. That should never be forgotten. But I do not think that 4E does need to make a similar leap in quality. It just needs to make noticeable improvements, fixing smaller and larger issues with 3E. And adding rules for something like Minions just seems like such a fix to me. It alone certainly would not be enough, but it's not the only thing. Not every possible circumstance. But maybe some of the likely, interesting or generally useful ones? And in the end, it is not a "flaw" in the sense of "What were they thinking, those 3E designers? Everyone knows that Minions are a vital part of every good game system! Nobody even remotely competent would create a system without Minions!" It's just that they didn't find it important, or the issue never came up. That happens. But it doesn't mean a system can be better for having such rules. [/QUOTE]
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