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Minion Fist Fights
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<blockquote data-quote="Scribble" data-source="post: 4238402" data-attributes="member: 23977"><p>For some things like names of things? I think this IS the preffered solution. Names are pretty relative. It's impossible to make a name EVERYONE will agree is good. </p><p></p><p>For rules, I'm with you that the preffered solution shouldn't just be house rule it. Eventually though, if you're in the minority, you have to accept the fact that the rule works for the majority and won't be changed... So you only have 2 solutions at that point really...</p><p></p><p></p><p></p><p></p><p>Eh... I would argue it's not quite that easy. The types and kinds of bonuses vary so much and effect things in different ways. Certain characters would probably need bigger bonuses, while others would need a different type of bonus all together... It can be done sure... But so far it looks much easier in 4e. (and as a DM with not so much time on my hands for side projects... easier is better.)</p><p></p><p></p><p></p><p>Chicken or the egg? I used minions, but they never seemed to play out so well. Either it was too much of a challange and I had to fudge to reduce TPKs or too little of a challange, and I had to fudge to prevent premature gameoverulation.</p><p></p><p>Also an official rule on it makes it easier/possible to include them in things like official adventures, and settings and such. Doing this means more adventure options. More options means more fans being catered too. This is not a bad thing at all. More fans means more good for D&D.</p><p></p><p></p><p></p><p>Selective memory? Talk about wanting this stuff I would say led to patches like mob rules and swarms. It was just an alien way of thinking to 3e with it's you fight x number of monsters in x number of encounters... </p><p></p><p></p><p></p><p>Easier to prepair and run. I've seen a TON of threads on enworld a lone complaining about the amount of time it takes to prep for 3e. Usually people asking for solutions and such.</p><p></p><p>Quicker battles. man I know I had an issue with that, and I KNOW a lot of hreads on enword were about battle length.</p><p></p><p>Plus there's also the "it's what we got so why complain" mindset. I played AD&D. It was fun. There were issues I had with the system, but I didn't spend all my time complaining about it. Had someone asked, I would have mentioned them, but still it was a game, it was fun, if I felt the need to bitch that much why would I play it???</p><p></p><p>3e is/was fun. It still had issues, many of which I find 4e to be fixing. </p><p></p><p></p><p></p><p></p><p>It's not, but it fits the system better in 4e then the above would. I think in my eyes, they've fixed the overall issue I've had with monsters for a while. Minions are simply an outcome of that.</p><p></p><p></p><p></p><p>I don't understand this paragraph.</p><p></p><p></p><p></p><p></p><p>Yes they are. They can still harm you. They ahve the ability to hit you and do damage. (Which also is average damage so they're never going to do that oh... he only did a point of damage" shtick.)</p><p></p><p>Calling them insulting names will not change this. They might be less of a threat then say the BBEG controlling them, but they are still a threat to your character.</p><p></p><p>How is this hard to understand?</p><p></p><p></p><p></p><p>Except there is also the BBEG in the background doing fun things like dropping AOE powers on you, or ranged attacks. </p><p></p><p>Sure, one goes down per hit. But they still take damage from the ones that didn't go down. Now the BBEG has one less healing surge to contend with.</p><p></p><p>They give DMs options. Why are options a bad thing???</p><p></p><p></p><p></p><p>I'm not sure what this means either. What do you mean by challange the character and not the player?</p><p></p><p></p><p></p><p></p><p>Not so much difefrent for just about any edition fot eh game? There's always been people wanting to play something that I might not find "right" for my game. </p><p></p><p>Oh you want to play a CE anti-paladin vampire 1/2 dragon drider with wings?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4238402, member: 23977"] For some things like names of things? I think this IS the preffered solution. Names are pretty relative. It's impossible to make a name EVERYONE will agree is good. For rules, I'm with you that the preffered solution shouldn't just be house rule it. Eventually though, if you're in the minority, you have to accept the fact that the rule works for the majority and won't be changed... So you only have 2 solutions at that point really... Eh... I would argue it's not quite that easy. The types and kinds of bonuses vary so much and effect things in different ways. Certain characters would probably need bigger bonuses, while others would need a different type of bonus all together... It can be done sure... But so far it looks much easier in 4e. (and as a DM with not so much time on my hands for side projects... easier is better.) Chicken or the egg? I used minions, but they never seemed to play out so well. Either it was too much of a challange and I had to fudge to reduce TPKs or too little of a challange, and I had to fudge to prevent premature gameoverulation. Also an official rule on it makes it easier/possible to include them in things like official adventures, and settings and such. Doing this means more adventure options. More options means more fans being catered too. This is not a bad thing at all. More fans means more good for D&D. Selective memory? Talk about wanting this stuff I would say led to patches like mob rules and swarms. It was just an alien way of thinking to 3e with it's you fight x number of monsters in x number of encounters... Easier to prepair and run. I've seen a TON of threads on enworld a lone complaining about the amount of time it takes to prep for 3e. Usually people asking for solutions and such. Quicker battles. man I know I had an issue with that, and I KNOW a lot of hreads on enword were about battle length. Plus there's also the "it's what we got so why complain" mindset. I played AD&D. It was fun. There were issues I had with the system, but I didn't spend all my time complaining about it. Had someone asked, I would have mentioned them, but still it was a game, it was fun, if I felt the need to bitch that much why would I play it??? 3e is/was fun. It still had issues, many of which I find 4e to be fixing. It's not, but it fits the system better in 4e then the above would. I think in my eyes, they've fixed the overall issue I've had with monsters for a while. Minions are simply an outcome of that. I don't understand this paragraph. Yes they are. They can still harm you. They ahve the ability to hit you and do damage. (Which also is average damage so they're never going to do that oh... he only did a point of damage" shtick.) Calling them insulting names will not change this. They might be less of a threat then say the BBEG controlling them, but they are still a threat to your character. How is this hard to understand? Except there is also the BBEG in the background doing fun things like dropping AOE powers on you, or ranged attacks. Sure, one goes down per hit. But they still take damage from the ones that didn't go down. Now the BBEG has one less healing surge to contend with. They give DMs options. Why are options a bad thing??? I'm not sure what this means either. What do you mean by challange the character and not the player? Not so much difefrent for just about any edition fot eh game? There's always been people wanting to play something that I might not find "right" for my game. Oh you want to play a CE anti-paladin vampire 1/2 dragon drider with wings? [/QUOTE]
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