Upper_Krust
Legend
Hey there! 
Looking at the Pit Fiend, 'if' summons are the reason for its reduced hp total, then it caps you rather than simply reduces allowing you to heal. Although I am not that sure the mechanic is valid.
I have been thinking that monster may cost hit points to summon and then further hit points to sustain. As if you become the link between the monster and 'elsewhere' while the fabric of reality, now damaged, eats away at you.
Maybe 1 hp per monster Level, double for Elites, five times for solos, with an extra 1, 2 or 5 per round to sustain.

Prodigal_Sun said:Wow great thinking , maybe you take damage when summoning. From blood loss/spiritual energy/whatever... needed to summon a creature. I could see this as a balancing mechanic, you could heal it but it would cost resources. That way summons can be powerful powers that take a heavy toll on the caster.
Looking at the Pit Fiend, 'if' summons are the reason for its reduced hp total, then it caps you rather than simply reduces allowing you to heal. Although I am not that sure the mechanic is valid.
I have been thinking that monster may cost hit points to summon and then further hit points to sustain. As if you become the link between the monster and 'elsewhere' while the fabric of reality, now damaged, eats away at you.
Maybe 1 hp per monster Level, double for Elites, five times for solos, with an extra 1, 2 or 5 per round to sustain.