FireLance
Legend
While mulling over the hit point thresholds mentioned in connection with solo monsters in the latest Legends and Lore, it occured to me that a similar mechanic might be able to accelerate some of the lower-level but still fairly tough monsters such as bugbears and ogres into "minion" status. Basically, what if every PC could automatically kill a monster if his attack dropped it to or below a certain hit point threshold dependent on his level? If, for example, the threshold was 1 hp/level, a 20th-level PC could automatically drop any monster he hit whose hit points were less than or equal to 20 + his minimum damage.
I must admit, this is not a new concept. It's actually a class ability (Death Attack, hence the thread title) of the Executioner Assassion from Heroes of Shadow. At 3rd level, he can automatically kill any creature he hits (with a melee or ranged attack) and deals damage to that has 10 hp or less after his attack. This increases to 20 hp or less at 13th level and 30 hp or less at 23rd level.
The advantage to this approach is that it doesn't significantly reduce the combat endurance of high hp opponents, but it quickly tips the scales against those with relatively low hp.
Some possible variations on this idea are for it to apply only to weapon attacks, to help balance them against spells, or to fighters and rogues (and other martial classes), to help balance them against spellcasters. Alternatively, certain weapons and classes could have higher death thresholds.
Thoughts?
I must admit, this is not a new concept. It's actually a class ability (Death Attack, hence the thread title) of the Executioner Assassion from Heroes of Shadow. At 3rd level, he can automatically kill any creature he hits (with a melee or ranged attack) and deals damage to that has 10 hp or less after his attack. This increases to 20 hp or less at 13th level and 30 hp or less at 23rd level.
The advantage to this approach is that it doesn't significantly reduce the combat endurance of high hp opponents, but it quickly tips the scales against those with relatively low hp.
Some possible variations on this idea are for it to apply only to weapon attacks, to help balance them against spells, or to fighters and rogues (and other martial classes), to help balance them against spellcasters. Alternatively, certain weapons and classes could have higher death thresholds.
Thoughts?