OnlineDM
Adventurer
I'll note that when I first started playing D&D about two years ago, I had seen a DM make minions in a published module into two-hit minions, which I thought was a great idea. I ran my minions that way for a few months, until I read an article by Chris Perkins in which he extolled the virtues of hordes of monsters on the table.
The only problem I was having with minions is that using 4 minions as the equivalent of one regular monster is not a realistic threat. Depending on your party, you'll want 6-8 typical minions in order to represent the same threat as a typical monster of the same level. And let's face it - it's way more fun to face down 15 shambling skeletons than 8.
Rather than upping the hits to kill a minion, just add another minion!
The only problem I was having with minions is that using 4 minions as the equivalent of one regular monster is not a realistic threat. Depending on your party, you'll want 6-8 typical minions in order to represent the same threat as a typical monster of the same level. And let's face it - it's way more fun to face down 15 shambling skeletons than 8.
Rather than upping the hits to kill a minion, just add another minion!