CodexofRome
First Post
I think some people might need to go back to basic GM school.
Why would any GM who actually wanted to run an interesting game decide to take away the suspense of knowing how dangerous their opponents really are?
If you choose to tell your players that some of their opponents are "minions", then you've ruined the game for your players.
Good GMs will treat each and every minion as if they were any other opponent. Roll dice for their damage. Let players roll dice for the hits they get on Minions. Mix up Minions with more powerful versions of the same monster.
Why would any GM who actually wanted to run an interesting game decide to take away the suspense of knowing how dangerous their opponents really are?
If you choose to tell your players that some of their opponents are "minions", then you've ruined the game for your players.
Good GMs will treat each and every minion as if they were any other opponent. Roll dice for their damage. Let players roll dice for the hits they get on Minions. Mix up Minions with more powerful versions of the same monster.