Ah, yeah. I forgot about the shared initiative thing. So far as having enough actions to move them all around, it could get cumbersome moving them all around...but it's still an experimental character. The spirit/familiar will probably have to alternate which one gets to move per turn, and as you said the Ranger pet can move if I do, and if not there are Powers that let them move when I attack. I know the pets can't attack on their own, unless I give up my attack action to let them, but as I said...they are mostly blockers.