broghammerj
Explorer
A few random thoughts:
1. If they successfully design a game that does what they say it's going to do then why wouldn't they do that in the first place with any iteration of DnD?
2. This is starting to turn into the "super kewl" attitude I saw in 4E. It's so awesome it's mind blowing!
3. I'm trying to wrap my head around the idea of how a 4E tactile minis enthusiast can play with a 1E grognard who never drew out combat. As a DM you either have to map out combat or not. 4E wizards wants an area of effect power but doesn't know where the 1E fighter is because he likes abstract combat and is not on the map???
4. Or what about the infamous guard at the gate quote from Wyatt where a 1E character attempts to bluff his way into town versus the 3E character using his diplomacy skill. I'm intrigued as to how a mechanic will work with this?
1. If they successfully design a game that does what they say it's going to do then why wouldn't they do that in the first place with any iteration of DnD?
2. This is starting to turn into the "super kewl" attitude I saw in 4E. It's so awesome it's mind blowing!
3. I'm trying to wrap my head around the idea of how a 4E tactile minis enthusiast can play with a 1E grognard who never drew out combat. As a DM you either have to map out combat or not. 4E wizards wants an area of effect power but doesn't know where the 1E fighter is because he likes abstract combat and is not on the map???
4. Or what about the infamous guard at the gate quote from Wyatt where a 1E character attempts to bluff his way into town versus the 3E character using his diplomacy skill. I'm intrigued as to how a mechanic will work with this?