Gilladian
Adventurer
I'm brain dead today, and my game is tomorrow... although with luck they won't get to this encounter for another week.
The PCs are 7th level, 3.5 edition.
They're traveling through a series of caves, chasing a party of dwarf adventurers (a cleric, 4 fighters, a sorcerer), also 7th level, who are well aware the PCs are pursuing them.
They're leaving behind "traps and ambushes" for the PCs.
These are a vibrant, active, often explored, and lived in series of caves under a large city...
I've come up with three potential things, but need about 2 more. One I'd LIKE to involve some roleplay, as the previous 3 involve combat, trapfinding, and scouting out the correct trail, plus some dwarven stonework.
What could a bunch of dwarves do/modify/meet that they could "sic" on their pursuers?
The PCs are 7th level, 3.5 edition.
They're traveling through a series of caves, chasing a party of dwarf adventurers (a cleric, 4 fighters, a sorcerer), also 7th level, who are well aware the PCs are pursuing them.
They're leaving behind "traps and ambushes" for the PCs.
These are a vibrant, active, often explored, and lived in series of caves under a large city...
I've come up with three potential things, but need about 2 more. One I'd LIKE to involve some roleplay, as the previous 3 involve combat, trapfinding, and scouting out the correct trail, plus some dwarven stonework.
What could a bunch of dwarves do/modify/meet that they could "sic" on their pursuers?
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