Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minor Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6112994" data-attributes="member: 4937"><p>Change the rules.</p><p></p><p>If the rules ever offend the game you want to have, change them.</p><p></p><p>In my game I have a feat called 'Hedge Magician' (many of my feats are intended to establish tropes of my particular setting) that does three things:</p><p></p><p>1) You get double the number of 0 level spell slots per day.</p><p>2) You can craft any item that has as its spell prerequisites only 0th level spells without having the required crafting feat.</p><p>3) The cost in gold and XP of any item that has as its spell prerequisites only 0th level spells is halved. </p><p></p><p>It's not a particular potent feat in the long run (though it has been reasonably popular with players), but it does accomplish the point.</p><p></p><p>I should also note that I don't have the dual economic system that D&D traditionally has. Both PCs and NPCs utilize the same silver based economy. Therefore, magic items are priced in silver. (My PCs are about 6th level, and pooled between them have about 300g.p. in cash, and because of this they think they are wealthy and moreover they are right in this assumption.) I should also note that my pricing structure allows magical items to be created and sold at a profit. You'll note that in standard 3.X the market price and the cost to create an item are the same. You'll want to change that.</p><p></p><p>Anyway, the outcome of the Hedge Mage feat is that minor magical items are cheap enough that the very wealthy can purchase them as luxury items and status symbols, and the market price of 0th level items is surpressed (effectively, the professional hedge mages can undercut any would be competitor). I don't think you should underestimate the value that the very wealthy place on such things as luxury and status. I'd caution you against going much further than that though, since there is a serious risk that if you make magical item production too cheap, you'll end up recreating technology - radios, televisions, etc. If you want to do that, great, but if you don't want to do that make sure you pay attention to the possible side effects of making magic accessible.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6112994, member: 4937"] Change the rules. If the rules ever offend the game you want to have, change them. In my game I have a feat called 'Hedge Magician' (many of my feats are intended to establish tropes of my particular setting) that does three things: 1) You get double the number of 0 level spell slots per day. 2) You can craft any item that has as its spell prerequisites only 0th level spells without having the required crafting feat. 3) The cost in gold and XP of any item that has as its spell prerequisites only 0th level spells is halved. It's not a particular potent feat in the long run (though it has been reasonably popular with players), but it does accomplish the point. I should also note that I don't have the dual economic system that D&D traditionally has. Both PCs and NPCs utilize the same silver based economy. Therefore, magic items are priced in silver. (My PCs are about 6th level, and pooled between them have about 300g.p. in cash, and because of this they think they are wealthy and moreover they are right in this assumption.) I should also note that my pricing structure allows magical items to be created and sold at a profit. You'll note that in standard 3.X the market price and the cost to create an item are the same. You'll want to change that. Anyway, the outcome of the Hedge Mage feat is that minor magical items are cheap enough that the very wealthy can purchase them as luxury items and status symbols, and the market price of 0th level items is surpressed (effectively, the professional hedge mages can undercut any would be competitor). I don't think you should underestimate the value that the very wealthy place on such things as luxury and status. I'd caution you against going much further than that though, since there is a serious risk that if you make magical item production too cheap, you'll end up recreating technology - radios, televisions, etc. If you want to do that, great, but if you don't want to do that make sure you pay attention to the possible side effects of making magic accessible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minor Magic Items
Top