All-Spice - an edible powder created with a weak glamer (a taste-based variation on Ghost Sound) that allows the powder to assume the flavor of anything the user can visualize. It retains potency for one hour, and is used to season otherwise bland meals, or to lend exotic flavors to specific dishes.
Fragrant Stone - a chunk of soft stone that wears away over a weeks time, exuding a strong fragrance all the while, much like incense. (The effect can be diminished by placing a metal censer over it, with only small holes for the scent to escape, but the default scent is quite strong, eye-wateringly so to someone who holds it to their nose and takes a deliberate whiff.) The scent is chosen at the time of creation and cannot have any special properties (skunk, troglodyte or ghast stench are not options, for instance, nor are poisonous gases!).
Lambent Stone - an item of stone or metal of up to five pounds that has a Continual Flame *and* a Mage Hand-like effect upon it. When held aloft and released, it will float where it is placed, and maintain it's position with up to 5 lbs of force. Anyone with a Strength of 1 or higher can deliberately move the item around, and it will similarly remain wherever they 'place' it. In vogue among nobles, and in certain temples, these items are often exquisitely crafted with royal insignia or diefic holy symbols, and can be far more expensive, depending upon the materials used in construction and the amount and quality of any artwork that went into it's decoration!
Coalstone (from an old Dragon magazine) - a diamond is 'regressed' by magic so that it emits heat (and weak pressure, enough to make it tricky to hold, as it tends to skitter about if not gripped securely) as the diamond slowly turns back into a larger lump of coal! It generates 1 hit point of Fire damage if held for a full round, but inflicts no harm on a briefer contact. The heat it generates is sufficient to cook over, and it produces this heat for 1 day / gold piece value of the diamond (losing 1 gp value / day) before reverting back to a lump of cold coal.
Cooling Fog - creates a bank of fog that is barely knee high and covers a 10' square. This is a stationary effect once created and lasts until it knows the touch of sunlight (and so could be effectively permanant, under the right conditions). The fog is not adequate to provide any sort of cover or concealment, but exudes a constant chill that keeps the temperature in the area only a few degrees above freezing. The effect is used in basements to create cool storerooms for perishable goods. While the fog rises only about a foot off the ground, the cooling effect extends a full 10' up from the ground.
Insignia Pendant - this finely crafted talisman is always created very specifically for a certain noble family or church official, producing an Arcane Mark effect when it is pressed to a document by a designated personage. (This individual need not be a specific individual, and is usually defined to function for any person within a certain positionc *role,* such as 'only the King,' or 'only the High Priest.') The mark produced can be readily identified as being the genuine mark of that personage, and is fiendishly hard to 'forge,' as the same Wizard who created the initial Insignia Pendent must be forced (or paid) to create a duplicate. Savvy Wizards may well refuse a commision to create such an item, after one Wizard was killed by the ruler who had commisioned an Insignia Pendant from him to avoid the potential of his royal mark ever being duplicated...
Ghost Masks - popular with nobles in a certain decadent locality, these fine porcelain masks are polished with a fine glaze, and sometimes have fanciful images painted upon them. (In Waterdeep, a priesthood was known to cover theirs with a paper thin sheen of silver on their outer surface giving them a reflective appearance.) The mask is featureless, and has no holes for eyes, but is weightless, nearly insubstantial and all-but invisible to the wearer once set into place, allowing the user to see through it despite it's lack of eyeholes, and breath or speak unimpeded (although it does slightly obscure vision, giving a -1 to Spot and Search checks while worn, and it slightly obscures the users voice, giving a +1 to Disguise or Bluff checks to conceal one's identity). As an added feature, the mask also has a Mage Hand effect, causing it to hold itself in place with a Strength of 1, and so requires no straps or fastenings.
Animated Cloak - this cloak moves to drape itself across the wearers arm upon mental command, or flares out dramatically, also at it's users mental direction. One noble lady had a cloak with a 'ruff' of peacock feathers that rose to frame her head in a majestic display upon her mental command, but this was an expensive variation. Dancers who entertain the richest clients sometimes have sheer silken scarves that move around them sinuously, like serpents.
Service Set - depending upon the culture and traditions, this can be either a tea service set of bone china, a brass coffee pot and cups, or a bottle of elven wine and set of delicate fluted crystal goblets. In any event the magic is the same, the bottle / coffeepot / teakettle float around the table filling the glasses / cups at the mental direction of the one who last touched the bottle / pot. In the case of coffeepots or teakettles, they also heat their contents magically. More expensive sets include the Mage Hand spell upon the individual cups / glasses as well, and they all swirl through the air and settle themselves before their guests at a mental command as well. Some practice is required before a person can do this gracefully, and it could be an expensive disaster if a neophyte tries to make too many glasses fly around the table at once... Both line of sight and line of effect are required, and the items cannot be moved quickly enough to harm anyone, requiring a full-round action from the 'user' to cause them to move around. They cannot move more than 10 ft. from the user, and are typically kept in a cabinet close to the table where they are to 'perform' their function.
Magic Chalk - this six inch piece of chalk is thicker than expected and quite sturdy, for it's composition. At the holder's mental direction, it 'writes' a glowing trail of faerie fire that lasts for one hour. It can be stopped and started as a free action, allowing a skilled writer to form words and letters as quickly as he could with an ink pen. The faerie fire could be 'written' down on cloth, paper, stone, metal or even flesh, but is most dramatic when it is used upon the very air itself, leaving glowing 'words of fire' hanging in the air! When written upon a solid object, the letters move with the object, but if engraved upon a non-solid (air, water, sand, etc) the letters 'hang' in place, despite the unstable nature of the surface. Each piece of Magic Chalk is good for about 300 words worth of text, shrinking by one inch / 50 words enscribed, until it is worn away.
Ghost Mail - sometimes a noble *knows* that he isn't in any danger, but is expected to attend a function in the ceremonial armor of the family, or an aging priest wishes to project the appearance that he is still sturdy enough to wear his old plate armor, but simply cannot. Other times, a foolish heir simply can't be bothered to put on his armor, and pays the price in vulnerability for his comfort... This pendant creates the illusion of full-plate armor over the wearer, a full-sensory illusion that includes sight, sound and touch, but the image is weightless and non-restrictive to the 'wearer,' allowing him to move unencumbered, at the expense of being unarmored. It can be worn over typical clothing, or even light or medium armor (some may 'compromise' by wearing a mithral chain shirt under the guise of much sturdier armor), but not heavy armor, as heavy armor is too bulky and 'shows through,' wrecking the illusion. The armor appears immediately when the amulet is donned, and vanishes as quickly if the amulet is removed from the wearer. Each pendant only projects the image of a single suit of armor, almost invariably the ceremonial full plate of some noble line or notable priesthood, although this armor does resize and reshape itself to fit most humanoid wearers, regardless of gender, race or size (S, M, or L, it does not resize for larger or smaller users).