buzzard said:
Ok I'll go down the ones that immediately come to mind and bother me.
For some reason MAG decided that a 9mm would do more damage than a .40 S&W (same average, but higher max for the 9). This is illogical and unsupported by what studies do exist on this topic.
Ok, right off, I willfully skirt around the debates on the best round in the .40 S&W/9mmP/.45 ACP range. Those things have a tendency to break down into the same sort of squabbling reserved for not-so-polite religeous debate, with litterally dozens of different systems for calculating "damage" being put forward. Given that I needed a system that somewhat reliably converted available data to a number of vitality or wound points (not cavity size or jell displacement

) we used one that examines muzzle velocity and bullet weight, runs it through a conversion formula, and spits out a damage code

. Since all of the firearms in the book have damage codes from one conversion system and most of them seem to be basically workable, the fact that a .40 S&W produces slightly lower muzzle energy than a 9mm gave it a damage code with an equal average damage, but a narrower range. The .45 is on the other side with the same average and a wider range. To match this to real world experience, both the .40 and the .45 have the takedown quality (yes, I know you groan about this further down). So a .40 user is going to find that he does the same damage as a 9 over time, but the TD gives him significantly more stopping power. MAG does treat the .40 as the better round.
One other detail, the HK UPS in .40 S&W has a 13 round magazine (I know since I have one, having bought it pre-ban). The Sig Sauer P220 in .45 ACP is listed as having 9 round magazines, but it only has 7 in reality. I'd have to check Gun Digest to see if the rest are correct. I only list these because I own them.
Yeah, the ban caused a lot of weapons to have a US-limited ammo number rather than the actual capacity of the weapon. Naturally super-spies are folks who tend to ignore such things as local gun law in the pursuit of their duties, so we'd have preffered to have the real number

. We've been trying to track those down. I'll be happy to add the HK UPS to the list to be corrected. Should be reflected in the Latest Word sticky on our forums where I collect misc. errata and rulings in between major updates to the master document in about 10 minutes.
Then there's the ammo types. Those rules have a couple glaring holes. They are with three of the ammo options.
Hydrashock- there is no steel post in the center of a Hydrashock. The post is cast into the lead of the bullet and is merely supposed to make it mushroom (expand) better. If there were a steel post in the center they would be illegal for civilian purchase, and I do have a few boxes.
Hmm. Have to double check that. Have a link to the manufacturer's site?
Winchester SXT (Black Talon)- this ammo description sounds like a technical document published by HCI, and is equally accurate. These rounds do not expand into viscious slashing claws as stated. The lead remains bonded to the jacket, so you really don't get any sharp edges.
So how is that different from any FMJ bullet, and what's the big hooplah over them then?
Also the very rules involved are, how best to delicately state this- stupid. According to the rules if you are shot by these they act like wounding weapons, but only for vitality. For wounds, you only bleed for one extra round. Now as I understand it, vitality means you've dodged. Thus how can it be that a bullet which has been dodged causes continued vitality damage? Does it follow you around and keep tiring you out?
Vitality isn't strictly a dodge, as there are poison delivering weapons that don't require damage to wounds to work. In this case the idea was you've got one of these little buggers in you and it continues to make a bit of a mess.
Then, last but not least silly, you have the wad cutter description. It rambles on some nonsense about the shape of the bullet tail and then makes them more accurate, but less damaging. Of course reality has nothing to do with this. Wad cutters (also known as full wadcutters, since there is such a thing as a semi-wadcutter) are bullets, usually cast in lead, which are shaped like a cylinder. They have a flat front end, and a flat or sometimes concave rear end. They are designed to punch nice neat holes in paper targets. They are also usually shot only in revolvers (though there are some semi-autos which are designed to shoot them). If anything they would do more damage than normal ammo. They would certainly not do less, or be more accurate.
*chuckle* Well, I had to work with the descriptions given to me. I'll see if I can't tweak these to be a bit more in line with the intended functionality. So, has anyone done a study on what happens when you shoot someone with one? I think they got an accuracy bonus since they were principly used in target shooting...
Another gripe would have to be the recoil rules. They are excessive. By the calculations in the book I would have to have a 16 or higher strength to shoot like I do, and I don't go to the gym that much.
Maybe you have the Perfect Stance feat

. Most people take a moment to stand properly (brace action), which gives a big bonus to resisting recoil.
The takedown rules are also fairly silly. They seem to ignore conservation of momentum, and make it WAY too easy to knock someone down. Then again I can at least accept them on the basis of trying to capture cinematic feel.
There is a bit of errata to that causing it to be less effective if it only inflicts damage to vitality. It was knocking people over a bit too often as originally written

. And yes it's there for cinematic purposes, along with giving a distinct difference to some of the heavier rounds.
If you go to
www.spycraftRPG.com you can get to our forums, and in there is a permanent anouncement for the master errata document. A few changes there may help bring the book more in line with your expectations. We are working to make it the best firearms gide that we can

.