Mirrors?


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I've been working on a goddess of mirrors in the setting I've been playing around with lately. Personally, having played the 'clone the players' card too often in the genre I'm not fond of buying into the cliche anymore. I've been thinking that stressing the divination aspect of the mirrors might be a better way to go. I'm working on the angle that 'people see themselves as they really are, or how they hope or dread themselves to be in mirrors' so that the whole place is like a font of knowledge about individuals..for a price. Vanity would seem to be important too, but I can't think of a way to make that into something with a game mechanic.
 

My players went to the Plane of Mirrors quite some time ago. I don't remember the exact mechanics now (I'm at work), but I remember for some reason each wound up fighting his/her reflection alone. Most of them got stomped, but it was really boring and I was just rolling better. It would have been really fun, though if I'd killed one of them and inserted the evil version of the character into the group w/o them being any wiser about it. Depending on which player it was, I'd probably just take their character sheet and write the opposite alignment on it and say, "only you and I know." *wink* "let's see how long we can keep it that way."

On the whole, though, if I were going to do it again, I'd re-work the rules for that plane so it created your ideal opposite, not your alignment opposite. The hale & hearty fighter's mirror image is a sickly but cunning evil mage, etc.

Z
 

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