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*Pathfinder & Starfinder
Misdirection/Nondetect vs See Invis
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1704183" data-attributes="member: 15945"><p>Actually I would tend to disagree (or rather, agree with Thanee )</p><p></p><p>"Misdirection" <em>prevents detection by spells that reveal auras</em> . See Invisibility isn't such a spell, it simply makes the user ignore/pierce invisibility effects. Its a passive enhancement, not a detect style active "probe" ( I liken them to radar - they send out a signal, which bounces back to the caster when the appropriate trigger is hit, such as a magic aura, one of evil etc. yielding a signal. Passive enhancements include "Blindsight" etc. )</p><p></p><p>"Nondetection" wards the benefited target from divination attempts via the mechanic of a caster-level check, that is if a divination check is cast or directed _at _ the warded creature. But "See Invisibility" is a passive sight enhancement such as "Darkvision", "Blindsight" or similar magics, which is not directed at anyone but boosts the recipients abilities. So Non-detections level check mechanic would kick in, because nothing particular is directed at the warded creature.</p><p></p><p>Sorry, by my reading of the rules, the "non-detection" tactic does not fly for protecting invisible targets from "See Invisibility"</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1704183, member: 15945"] Actually I would tend to disagree (or rather, agree with Thanee ) "Misdirection" [I]prevents detection by spells that reveal auras[/I] . See Invisibility isn't such a spell, it simply makes the user ignore/pierce invisibility effects. Its a passive enhancement, not a detect style active "probe" ( I liken them to radar - they send out a signal, which bounces back to the caster when the appropriate trigger is hit, such as a magic aura, one of evil etc. yielding a signal. Passive enhancements include "Blindsight" etc. ) "Nondetection" wards the benefited target from divination attempts via the mechanic of a caster-level check, that is if a divination check is cast or directed _at _ the warded creature. But "See Invisibility" is a passive sight enhancement such as "Darkvision", "Blindsight" or similar magics, which is not directed at anyone but boosts the recipients abilities. So Non-detections level check mechanic would kick in, because nothing particular is directed at the warded creature. Sorry, by my reading of the rules, the "non-detection" tactic does not fly for protecting invisible targets from "See Invisibility" [/QUOTE]
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