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<blockquote data-quote="Lord Slaw" data-source="post: 4093946" data-attributes="member: 61165"><p>I don't really like Massive Damage, either - the idea of my small but powerful main villain going down to one lucky swing (before he even has a chance to monologue - that ain't right) from our Power Attacking Barbarian makes my skin crawl. Oh, and I suppose I don't want to kill my players, either. I've toyed with the idea of coming up with a formula to scale Massive Damage to level, as well as size (though I don't make it any easier for small characters to fall prey to it - I reason that their bodies aren't necessarily frail, just compact).</p><p></p><p>But, yeah, if that wouldn't work, I'd be happy scrapping it altogether. I make a lot of ad hoc calls for ridiculous amounts of damage, though - for example, dismemberment. If a Fighter with 80 HP is hit for a 50 damage critical hit from a raging Barbarian with a Large Greataxe, I rule that the Fighter's arm is now three feet to the left and down from where it used to be. Better than instant death, but still sucks majorly - he'll deal with it until a <em>regeneration</em> spell, at least - and it certainly makes combat more realistic and interesting. I try to avoid implementing that sort of rule before medium levels, though. Getting a leg hewn off by a Kobold is... just unnecessary.</p><p></p><p>In short, death = bad. Dismemberment = memorable and enjoyable.</p></blockquote><p></p>
[QUOTE="Lord Slaw, post: 4093946, member: 61165"] I don't really like Massive Damage, either - the idea of my small but powerful main villain going down to one lucky swing (before he even has a chance to monologue - that ain't right) from our Power Attacking Barbarian makes my skin crawl. Oh, and I suppose I don't want to kill my players, either. I've toyed with the idea of coming up with a formula to scale Massive Damage to level, as well as size (though I don't make it any easier for small characters to fall prey to it - I reason that their bodies aren't necessarily frail, just compact). But, yeah, if that wouldn't work, I'd be happy scrapping it altogether. I make a lot of ad hoc calls for ridiculous amounts of damage, though - for example, dismemberment. If a Fighter with 80 HP is hit for a 50 damage critical hit from a raging Barbarian with a Large Greataxe, I rule that the Fighter's arm is now three feet to the left and down from where it used to be. Better than instant death, but still sucks majorly - he'll deal with it until a [I]regeneration[/I] spell, at least - and it certainly makes combat more realistic and interesting. I try to avoid implementing that sort of rule before medium levels, though. Getting a leg hewn off by a Kobold is... just unnecessary. In short, death = bad. Dismemberment = memorable and enjoyable. [/QUOTE]
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