MithrasRahl
First Post
So I thought I'd share a story from last night. I know most of you have read all sorts of "man, THAT sucks" threads/stories, but I just needed to share.
So we're playing Shackled City, and we've had 6 party deaths (before last night) so far. As it stands, from what I've understood, we're supposed to be at level 12, and because of the deaths we range from 10.8-12. However, lately we've been playing smart, and the deaths haven't happened for a while, until...
Our party is setting up an Inn we've just purchased, in an attempt to a) get chummy with both off duty guards as well as potentially shady people, b) have another way of gathering info, and c) just wanting a place to crash and display our many trophies of adventuring.
As we're in the room, the DM says "as you're setting up, the door smashes open and INITIATIVE!"
We all proceed to roll between 2-8 on initiative (a sign of things to come), and on their surprise round they run in. On the second round, most of them go first. The enemy Barbarian charges our only healer (see other threads I've talked about him, probably the best healer I've ever seen) and hit him for 51 damage. Uh oh, roll for massive damage. I have a +9 on Fortitude, and we're playing with action points (1d8 at this point) so even if I roll a 2 I still have a 1/2 chance of surviving. I roll the dice and.... 1. Ugh.
Next round, the barbarian charges our psychic warrior and does 54 damage. Another save vs massive damage! Luckily our psychic warrior has a +11 to his fort so he's fine... 1. Ugh.
I know these things happen, but talk about weak sauce.
So we're playing Shackled City, and we've had 6 party deaths (before last night) so far. As it stands, from what I've understood, we're supposed to be at level 12, and because of the deaths we range from 10.8-12. However, lately we've been playing smart, and the deaths haven't happened for a while, until...
Our party is setting up an Inn we've just purchased, in an attempt to a) get chummy with both off duty guards as well as potentially shady people, b) have another way of gathering info, and c) just wanting a place to crash and display our many trophies of adventuring.
As we're in the room, the DM says "as you're setting up, the door smashes open and INITIATIVE!"
We all proceed to roll between 2-8 on initiative (a sign of things to come), and on their surprise round they run in. On the second round, most of them go first. The enemy Barbarian charges our only healer (see other threads I've talked about him, probably the best healer I've ever seen) and hit him for 51 damage. Uh oh, roll for massive damage. I have a +9 on Fortitude, and we're playing with action points (1d8 at this point) so even if I roll a 2 I still have a 1/2 chance of surviving. I roll the dice and.... 1. Ugh.
Next round, the barbarian charges our psychic warrior and does 54 damage. Another save vs massive damage! Luckily our psychic warrior has a +11 to his fort so he's fine... 1. Ugh.
I know these things happen, but talk about weak sauce.