Steve Conan Trustrum
Explorer
Looking to add some energy to your M&M Superlink game? Check out Misfit Studios’ extensive line of products!
The Paint (adventure)
What are the characters to do when they learn of "The Paint," an underground pit fight league for metahumans? This adaptable adventure includes a number of options for involving the player characters with The Paint, all of which climax at the year's selected location for the fights: Dien Bien Phu, site of one of Vietnam's most famous battles. Aside from the adventure itself, "The Paint" includes full statistics for four metahumans with capsule entries for 7 more.
Better Mousetrap (sourcebook)
This work is an invaluable tool for both Gamemasters and players. Although designed with creating more interesting villains in mind, it also contains plenty of new material for building heroes and villains alike. Inside (among other things), you will find: over 60 new feats, including two new feat categories (Minion and Organization), several new super powers and power feats, plenty of new extras, flaws, complications and drawbacks, 7 villain archetypes, 10 minion archetypes, 2 complete villain organizations, 6 solo villains, rules for building organizations and crowds as characters, revised and expanded headquarters rules, plenty of new gadgets, weapons, traps, and ingenious WMDs with which to outfit your game’s bad guys, and lots more!
Superior Synergy: Superheroic (sourcebook)
This product returns skill synergy to your Superlink games, placing benchmarks at 5, 10, 15, 20, and 25 skill ranks. Not all benefits are merely increases in a simple synergy bonus, either. Some benefits include reduced times needed to perform tasks associated or altered DC modifiers with the synergy skill.
And it doesn't end there! Superior Synergy also introduces power synergy. Much like skill synergy, power synergy allows two or more powers to work together for additional benefits they couldn't achieve on their own.
Your World No Longer (adventure)
This product supplies Gamemasters with packaged campaign details and ideas for stories involving global conquest and invasion. Each chapter herein outlines a separate scenario (alien takeover, zombie apocalypse, mutant conquest) where a particular foe has mastered the world, providing information on how and why Earth was conquered, and how the world’s heroes and villains responded.
The details provided are sufficient to allow the Gamemaster to run the game quickly and off-the-cuff, but remain open enough to permit further development (indeed, this is encouraged.) This open design format also allows the scenario to be used in just about any setting, be it one that’s been published or one entirely of the Gamemaster’s own devising.
This product makes use of materials appearing in Misfit Studios' Better Mousetrap product .
Metahuman Mystics & Supernatural Supers 1 (character building)
Within you will find four new PL-10 character archetypes (the avatar, the houngan, the hybrid vampire, the necromancer) focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience.
Metahuman Mystics & Supernatural Supers 2 (character building)
Within you will find four new PL-10 character archetypes (the bound entity, the crusader, the magician, the primal theurgist) focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience.
Metahuman Mystics & Supernatural Supers 3 (character building)
Within you will find four new PL-10 character archetypes (the created, the earthbound deity, the freak maker, the lycanthrope) focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience.
Do-Gooders & Daredevils: Mixed Heroes
This product provides Gamemasters and players alike with an assortment of benevolent characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what you need.
Misfits & Menaces: Mixed Villains
Inside this product you’ll find our Metahuman Threat Scale, a system used by law enforcement agencies for defining the degree of danger posed by a super-being, along with details for the following villains:
A.E.G.I.S. Advanced Engineering Genetic Integration & Structuring is a philanthropic organization geared towards helping humanity through better science. Or so the company’s CEO would have you believe. In truth, A.E.G.I.S. runs many secret projects that have resulted in the “birth” of countless super-villains, and does so with its true goal always in mind: profit. This organization is constructed using the new rules for designing organizations presented in Better Mousetrap, also from Misfit Studios.
Misfits & Menaces: DOOM
This products presents DOOM, an organization of supernatural horror and unrepentant evil for your M&M Superlink game. Founded through the merging of several ancient dark, mystic secret societies, DOOM looks to the insane-inspiring Lost Ones for favor by working black magics and even blacker goals towards ruling or ending the world, as their designs strike them. Contents include:
This product makes use of game mechanics appearing in Better Mousetrap
Misfits & Menaces: Tricks & Treats
This Halloween special product presents a variety of villains with just the right flavor for the holiday. Ranging from the sanity-shattering horrific to the spine-tingling macabre to outright mystifying, the villains found herein are ideal for adding a touch of horror or the bizarre to your M&M Superlink game. Contents include:
All products are also available at:
OneBookShelf
YourGamesNow
e23
Paizo
Lulu
The Paint (adventure)

What are the characters to do when they learn of "The Paint," an underground pit fight league for metahumans? This adaptable adventure includes a number of options for involving the player characters with The Paint, all of which climax at the year's selected location for the fights: Dien Bien Phu, site of one of Vietnam's most famous battles. Aside from the adventure itself, "The Paint" includes full statistics for four metahumans with capsule entries for 7 more.
Better Mousetrap (sourcebook)

This work is an invaluable tool for both Gamemasters and players. Although designed with creating more interesting villains in mind, it also contains plenty of new material for building heroes and villains alike. Inside (among other things), you will find: over 60 new feats, including two new feat categories (Minion and Organization), several new super powers and power feats, plenty of new extras, flaws, complications and drawbacks, 7 villain archetypes, 10 minion archetypes, 2 complete villain organizations, 6 solo villains, rules for building organizations and crowds as characters, revised and expanded headquarters rules, plenty of new gadgets, weapons, traps, and ingenious WMDs with which to outfit your game’s bad guys, and lots more!
Superior Synergy: Superheroic (sourcebook)

This product returns skill synergy to your Superlink games, placing benchmarks at 5, 10, 15, 20, and 25 skill ranks. Not all benefits are merely increases in a simple synergy bonus, either. Some benefits include reduced times needed to perform tasks associated or altered DC modifiers with the synergy skill.
And it doesn't end there! Superior Synergy also introduces power synergy. Much like skill synergy, power synergy allows two or more powers to work together for additional benefits they couldn't achieve on their own.
Your World No Longer (adventure)

This product supplies Gamemasters with packaged campaign details and ideas for stories involving global conquest and invasion. Each chapter herein outlines a separate scenario (alien takeover, zombie apocalypse, mutant conquest) where a particular foe has mastered the world, providing information on how and why Earth was conquered, and how the world’s heroes and villains responded.
The details provided are sufficient to allow the Gamemaster to run the game quickly and off-the-cuff, but remain open enough to permit further development (indeed, this is encouraged.) This open design format also allows the scenario to be used in just about any setting, be it one that’s been published or one entirely of the Gamemaster’s own devising.
This product makes use of materials appearing in Misfit Studios' Better Mousetrap product .
Metahuman Mystics & Supernatural Supers 1 (character building)

Within you will find four new PL-10 character archetypes (the avatar, the houngan, the hybrid vampire, the necromancer) focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience.
Metahuman Mystics & Supernatural Supers 2 (character building)

Within you will find four new PL-10 character archetypes (the bound entity, the crusader, the magician, the primal theurgist) focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience.
Metahuman Mystics & Supernatural Supers 3 (character building)

Within you will find four new PL-10 character archetypes (the created, the earthbound deity, the freak maker, the lycanthrope) focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve come to expect because each provides information on the concept behind the archetype, hints on defining such characters’ origins, tips on building powers and how to improve the character with experience while staying true to the concept, as well as several variations on the basic archetype to allow tinkering. Also included are some new game mechanics for all-purpose use and a character of higher PL to illustrate what how the archetype can improve with experience.
Do-Gooders & Daredevils: Mixed Heroes

This product provides Gamemasters and players alike with an assortment of benevolent characters to use in their games. Whether looking for non-player character heroes to flesh out your game setting or pre-made characters to get a game underway quickly, this product will provide you with what you need.
- It includes notes on creating and playing super heroes
- The Cowl, a stage magician turned crime-fighter with a secret history with one of the characters presented in our bad guy series, Misfits & Menaces: Mixed Villains
- Older brother of two of CORE’s most notorious minions (see Better Mousetrap, also by Misfit Studios), Damocles, Master of Blades has come out of retirement to undo his siblings’ evils.
- First alluded to in A.E.G.I.S.’ entry in Misfits & Menaces: Mixed Villains, the group of escaped mutant dogs known as the Pack looks to remain free while righting wrongs along the way. This rag-tag bunch is led by the charismatic Alpha, with the tracker, Bloodhound, acting as his right hand, who often finds himself trying to reel in the youthful enthusiasm of the siblings, Hotdog and Howl, and Maul’s bloodlust.
- Another of A.E.G.I.S.’ experiments, Starbound is a powerful, space-faring hero who seeks solitude in order to keep the innocent safe from his frightening secret.
- Despite his youth, Warlock has been charged with protecting Earth from all manner of arcane threats and plots.
- Simple suggestions on how to reduce characters built with more than 150 PP down to that level so they may be used as introductory characters without compromising the character’s concept.
- Adventure ideas for each character to make the product’s materials easier to incorporate into your game.
Misfits & Menaces: Mixed Villains

Inside this product you’ll find our Metahuman Threat Scale, a system used by law enforcement agencies for defining the degree of danger posed by a super-being, along with details for the following villains:
A.E.G.I.S. Advanced Engineering Genetic Integration & Structuring is a philanthropic organization geared towards helping humanity through better science. Or so the company’s CEO would have you believe. In truth, A.E.G.I.S. runs many secret projects that have resulted in the “birth” of countless super-villains, and does so with its true goal always in mind: profit. This organization is constructed using the new rules for designing organizations presented in Better Mousetrap, also from Misfit Studios.
- Anaconda. A former A.E.G.I.S. scientist accidentally exposed to his own experiment, he has been transformed into a snake-man bent on remaking humanity in his image.
- Bloodbath. A gun-for-hire, expert assassin with a dark past and unlikely ties to the super-hero community.
- Catspaw. A mutated, feline humanoid created by A.E.G.I.S. to be the silent fist of their will and goals.
- The Court. A trio of strongmen and assassins, Judge, Jury and Executioner specialize in killing makers and enforcers of the law.
- Headstone. The surviving guinea pig of an A.E.G.I.S. experiment to reanimate the dead, this strong, tough villain summons the undead to work his evil bidding.
- Interface. An artificial intelligence created by Legion Defense Designs (see Better Mousetrap) to help better mankind, corruption in the software’s programming caused this unloving but sentient villain to create a robotic body for itself, which it now uses to conquer humanity for its own good.
- Rounder. A gambling addict and former stage magician, Rounder is a low-threat loser who shuffles from the bottom of the deck to get a buck any way he can.
- Sludge. A former mob enforcer subjected to a failed experiment, Sludge is a walking radioactive toxic spill looking for payback.
- Valentine. A secret government agent who lost the love of his life to an extra-terrestrial super-villain, Valentine now wages a one-man crusade against all aliens, purging them from Earth with violent impunity.
Misfits & Menaces: DOOM

This products presents DOOM, an organization of supernatural horror and unrepentant evil for your M&M Superlink game. Founded through the merging of several ancient dark, mystic secret societies, DOOM looks to the insane-inspiring Lost Ones for favor by working black magics and even blacker goals towards ruling or ending the world, as their designs strike them. Contents include:
- Two variations of game stats for DOOM’s flunkies, the cultist, dagger assassins, sorcerers, and half-demon Imps
- DOOM’s demonic slaves, the Barzani, and their warlord rulers, the Riders of the Apocalypse, including game statistics for demon hybrids, the basic demon, along with Death, Famine, Pestilence, and War
- The Doomsayers, DOOM’s elite metahuman strike force, including their leader, the undying spell-smith Acolyte, and the skinless Bone, triple-headed Cerberus, enigmatic Chain, brutish Deadman and his formless partner, Switch, dark Fallen Angel, fiery Hellfire, turncoat Nether, and duplicitous Speed Demon
- New rules, including extras, flaws, and drawbacks
- Over 30 sample spell builds presented in a way that allows them to easily scale to meet your needs
- Adventure ideas for each character, as well as DOOM as a whole to make the product’s materials easier to incorporate into your game
- Over a dozen new creatures, ranging from demons to hellhounds to giant insects controlled by Famine.
This product makes use of game mechanics appearing in Better Mousetrap
Misfits & Menaces: Tricks & Treats

This Halloween special product presents a variety of villains with just the right flavor for the holiday. Ranging from the sanity-shattering horrific to the spine-tingling macabre to outright mystifying, the villains found herein are ideal for adding a touch of horror or the bizarre to your M&M Superlink game. Contents include:
- Armageddon, a long-slumbering automaton from another dimension, just waiting for something to reactivate it and bring about the Earth’s destruction.
- Haunting and twisting man’s dreams from his nightmare dimension is the Bogeyman, a creature who delights in and feeds on humanity’s fears.
- A degenerate cannibal from the bayou, Carrion preys upon his fellow man. Literally.
- Sleeping in death in his sunken city, dread Cthulhu and his cult of deep ones drive mankind insane until the day he awakens to end the world.
- The one and only Dracula is looking to carve out a new empire, even if he must uses humanity’s own methods against it to do so.
- Graveside has left his days of having a body of his own well behind him, and so now he must rely upon possessing corpses to get around.
- Having long branched off from mankind’s family tree, the grendel stalk their tunnels and underground warrens, stealing people to fill their larders.
- On a quest to free his spirit, the Horseman and his demonic steed stalk the back roads, taking heads and souls alike.
- Possessing no memories or identity of his own, No Man must steal that of others if he is to ever discover who he is.
- Inhabited by one of history’s most gruesome and fear-inspiring serial killers, the animated scarecrow that is Pumpkin Jack continues on with the terrifying work he began in life.
- Adventure ideas for each character to make the product’s materials easier to incorporate into your game.
All products are also available at:
OneBookShelf
YourGamesNow
e23
Paizo
Lulu