miniaturehoarder
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And do they often get to fight titanic tentacled abominations?Ha! Moral dilemma?
Most of my players would deal with it like John Finnegan " If the cash is there we do not care!"![]()
And do they often get to fight titanic tentacled abominations?Ha! Moral dilemma?
Most of my players would deal with it like John Finnegan " If the cash is there we do not care!"![]()
I'd say that's a failure if that mission is the *only story you have prepared*.
If you also have a story about what happens after the PCs say no, then I don't see how you've failed.
If you're a LG paladin and someone approaches you with a shady job - don't you now know about a potential crime against law and goodness that you should be thwarting? Would it be worth playing along just to find the other players and bring them to justice?
A variety of adventures are relaxing in a tavern.
A hooded figure approaches them, asks for their help, and offers a reward.
The adventurers say "but that would be WRONG!" and decline the offer.
Have you ever seen that happen?
How would your table respond, if the hooded quest-giver asked them to recover a Dragon Mask... and was an agent of the Cult of the Dragon?
What if the hooded quest-giver asked them to protect tree-cutters as they entered further into the Quivering Forest, and that meant defeating Seronalla the Whisperer and the elves, pixies, sprites, etc. of the Forest?
What if the hooded quest-giver wanted the PCs to act as "fifth column" support of a Mulmaster army invading Phlan, or vice versa?
And do they often get to fight titanic tentacled abominations?
Once in a while. You get some people whom are just in it for being murder-hobos, and others who really play up their character's personality, and would object to such things. Most of the time, shadowy figures in taverns approaching random people just doesn't happen realistically. That implies a lot of in game setting elements (taverns of adventurers for hire, PCs have a reputation, etc) that's not common.A variety of adventures are relaxing in a tavern.
A hooded figure approaches them, asks for their help, and offers a reward.
The adventurers say "but that would be WRONG!" and decline the offer.
Have you ever seen that happen?
Most evil cultists don't go around advertising the fact. They usually lie and say they're someone reputable.How would your table respond, if the hooded quest-giver asked them to recover a Dragon Mask... and was an agent of the Cult of the Dragon?
Depends on the party. I mean, if we have a group of people who are just human and/or dwarf mercinaries, that's one thing. Elvish adventurers? Doubtful.What if the hooded quest-giver asked them to protect tree-cutters as they entered further into the Quivering Forest, and that meant defeating Seronalla the Whisperer and the elves, pixies, sprites, etc. of the Forest?
Why isn't the king just sending out a draft? Or starting off as being hired already? That's not a plot hook, that's an entire campaign direction that should be understood by the players before the game start.What if the hooded quest-giver wanted the PCs to act as "fifth column" support of a Mulmaster army invading Phlan, or vice versa?
That's a very good point, but prepping two different adventures, one of which I know I'm not going to use, is entirely too much work. If I could be very confident they'd turn the job down, this would be an interesting twist to the standard "adventure starts by being hired for a mission" trope.
Yes, though not often in most editions of D&D. In Hero System, for instance, sure.
Most evil cultists don't go around advertising the fact. They usually lie and say they're someone reputable.
There's too much that relies on context. Why is a shadowy figure approaching them? Is that common in the world at large? Are the PCs recognizable? Is there an adventuring guild that helps with quests? Just because they looked armed and dangerous? Any references? Name dropping? Ties to an established group renowned for hiring mercs (Lord's Alliance in Adventure League does just this). Has there been reliable set up with this kind of thing before (cloaked quest givers known for not screwing over party)?So do the PCs always assume that all hooded guys in taverns are who they say they are, or do they sometimes look past the surface? Some of the posts so far include PCs actually doing some investigation. Or at least an Insight check, and/or Perception/Investigation vs. Disguise, while at the tavern.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.