Journeyman
First Post
My game needs a story hour. It’s been going since 1994, and has been a joy; however, as it has understandably gotten complicated and convoluted I owe her current players a recap. For those of you who shadow these great boards like myself I owe you the basic courtesy of explanations, and I’ll do my best to help when I can! Should this thread get no response save from my players I’ll be more than happy to talk to myself and them; however, if there are those interested who want questions answered, be patient, and I’ll answer them all.
I’m a noob here at this point so, should I break any etiquette, simply rain fire and brimstone from moderator heaven and I’ll consider myself chastised.
The current PC party, as it was in the beginning of this chapter, goes something like this:
Cade Blackbarrell– A halfling assistant to a half-wit magical fake. He is a natural inquisitive who recently found out he has a talent for casting transmutational dweomers given a little memorization and a good stout book or two (or three). Of late, his fortune has been traveling with a weasel of a man trying to make a living; yet, even being a gopher for the disenfranchised charlatan, Ike, is far better than making one’s own way through the perilous countryside of Rothloria.
Devlin Treete of Iricsus – As a dedicated follower of Iricsus* Devlin finds Fate indeed has a place for him in Havenview. Why the Lord of Destiny placed him in this hamlet he plans to find out, for true ecstasy comes from the revelations of divine predestinations. However, when the young cleric arrives with Rodrick Eryin of Iricsus to help stall the spread of a mysterious disease, Devlin soon finds that determining the future will of his lord will take more than the simple texts of temple study ever revealed.
Randall Scarbrough – Only son to a local and prosperous merchant in Havenview, Randall has grown to view himself as above the normal folk of the surrounding district. Especially since he has discovered within him the born ability to spontaneously cast. Under his father’s careful tutelage he is developing a healthy ability to crunch the numbers, and a charismatic need to lead the populace. Tonight he plans on perhaps leading in a different manner…with the local barmaid Kelsa.
Contessa Locksmith – Born imbued with an ancient family bloodline, Contessa has inherited the Tiefling aspects shared by some of her female ancestry. Naturally drawn to all things tangible (and intangible) kept beyond open reach, Ms. Locksmith has grown quite talented in building locks for the family business, and by- passing them for her own private amusement. Tonight however, she wants to by-pass sobriety, and has wandered into the Haven’s Rest for a rainy night of forgetfulness.
Tobin of Sia – Born a peasant in the southern township of Sia, raised by Kirian Starshine as a stable boy, and gentle hearted in nature, Tobin (now of Havenview) is just discovering that forces far greater than horse mites hold an interest in him and his relative small life. Most notably after his hands miraculously heal an accidental mis-shoe on a horse in Tobin's temporary care. Tonight his thoughts do not rest with his strange gift, but rather with the storm raging outside, and it's effects upon yhe stableboy's equestrian wards. Storms this large are never good.
Brishen Al’Sarna – Flamboyant, certain of his crux in all social situations, Brishen is a Tuathinkin* of potent notoriety. When his Kali* notices his potentially disastrous effect on a family marriage, he is set up to take a fall during a horse trade gone badly. The family makes a getaway while the young gypsy sits stewing in the Havenview detention. His thoughts wander in the coming month, and seemingly escape all attempts to find a desire for justice.
Da’Shen Telom – He is a mercenary from the red wastes of Gosh. Potent in his local tribe, he grows bored and journeys to the Greenlands to adventure amongst the weak. Traveling ever east, drawn by the rising sun, he wanders into the tiny village of Havenview after many months of forced captivity amongst the Greenlanders of the Cherisian city-states. An illness growing in his lungs, he vows to make things right with himself and indeed all of Mithangee.
Before I start re-capping this campaign chapter, I will attempt a glimpse/relative-setting-history of Mithangee at this point in time within the local geographic area.
[/I]*Iricsus, Mithangeean God of Fate/Destiny, is a minor god in the pantheon aligned with Law and Neutrality.
* Gypsies of Mithangee, always on the road, these often-misunderstood sects of humanity are accused of base crimes and reduced to rural wanderings more often than not. They are usually found in wagon-like Trains consisting of differing Sects and families, but very rarely alone.
* A Kali is a Tuathinkin Train Leader. Oftentimes the leader of a Train's many families, a Kali, enjoys many benefits. One of which is arranging marriages amongst his Train and others which pass by.[/I]
I’m a noob here at this point so, should I break any etiquette, simply rain fire and brimstone from moderator heaven and I’ll consider myself chastised.
The current PC party, as it was in the beginning of this chapter, goes something like this:
Cade Blackbarrell– A halfling assistant to a half-wit magical fake. He is a natural inquisitive who recently found out he has a talent for casting transmutational dweomers given a little memorization and a good stout book or two (or three). Of late, his fortune has been traveling with a weasel of a man trying to make a living; yet, even being a gopher for the disenfranchised charlatan, Ike, is far better than making one’s own way through the perilous countryside of Rothloria.
Devlin Treete of Iricsus – As a dedicated follower of Iricsus* Devlin finds Fate indeed has a place for him in Havenview. Why the Lord of Destiny placed him in this hamlet he plans to find out, for true ecstasy comes from the revelations of divine predestinations. However, when the young cleric arrives with Rodrick Eryin of Iricsus to help stall the spread of a mysterious disease, Devlin soon finds that determining the future will of his lord will take more than the simple texts of temple study ever revealed.
Randall Scarbrough – Only son to a local and prosperous merchant in Havenview, Randall has grown to view himself as above the normal folk of the surrounding district. Especially since he has discovered within him the born ability to spontaneously cast. Under his father’s careful tutelage he is developing a healthy ability to crunch the numbers, and a charismatic need to lead the populace. Tonight he plans on perhaps leading in a different manner…with the local barmaid Kelsa.
Contessa Locksmith – Born imbued with an ancient family bloodline, Contessa has inherited the Tiefling aspects shared by some of her female ancestry. Naturally drawn to all things tangible (and intangible) kept beyond open reach, Ms. Locksmith has grown quite talented in building locks for the family business, and by- passing them for her own private amusement. Tonight however, she wants to by-pass sobriety, and has wandered into the Haven’s Rest for a rainy night of forgetfulness.
Tobin of Sia – Born a peasant in the southern township of Sia, raised by Kirian Starshine as a stable boy, and gentle hearted in nature, Tobin (now of Havenview) is just discovering that forces far greater than horse mites hold an interest in him and his relative small life. Most notably after his hands miraculously heal an accidental mis-shoe on a horse in Tobin's temporary care. Tonight his thoughts do not rest with his strange gift, but rather with the storm raging outside, and it's effects upon yhe stableboy's equestrian wards. Storms this large are never good.
Brishen Al’Sarna – Flamboyant, certain of his crux in all social situations, Brishen is a Tuathinkin* of potent notoriety. When his Kali* notices his potentially disastrous effect on a family marriage, he is set up to take a fall during a horse trade gone badly. The family makes a getaway while the young gypsy sits stewing in the Havenview detention. His thoughts wander in the coming month, and seemingly escape all attempts to find a desire for justice.
Da’Shen Telom – He is a mercenary from the red wastes of Gosh. Potent in his local tribe, he grows bored and journeys to the Greenlands to adventure amongst the weak. Traveling ever east, drawn by the rising sun, he wanders into the tiny village of Havenview after many months of forced captivity amongst the Greenlanders of the Cherisian city-states. An illness growing in his lungs, he vows to make things right with himself and indeed all of Mithangee.
Before I start re-capping this campaign chapter, I will attempt a glimpse/relative-setting-history of Mithangee at this point in time within the local geographic area.
[/I]*Iricsus, Mithangeean God of Fate/Destiny, is a minor god in the pantheon aligned with Law and Neutrality.
* Gypsies of Mithangee, always on the road, these often-misunderstood sects of humanity are accused of base crimes and reduced to rural wanderings more often than not. They are usually found in wagon-like Trains consisting of differing Sects and families, but very rarely alone.
* A Kali is a Tuathinkin Train Leader. Oftentimes the leader of a Train's many families, a Kali, enjoys many benefits. One of which is arranging marriages amongst his Train and others which pass by.[/I]