Mixing it up with the Folk Healer

Water Bob

Adventurer
Let's see what you GMs think about this:

Some of my players have expressed an interest in becoming natural healers (as in, using nature to heal). They're all Cimmerian Barbarians, so Craft (Herbalism) is a class skill, but Heal is not.

I see the Folk Healer Feat in the Player's Guide, and I'm thinking of adding to that feat so that, if one of my Barbarians take it, it will make the Heal skill a class skill.

What are you thoughts on that?
 

log in or register to remove this ad

Pets & Sidekicks

Remove ads

Top