Micah Sweet
Level Up & OSR Enthusiast
How do you do it, if I may ask?Maybe, I don't really care much. We have our own much more simulationist rules for HP and healing than D&D has ever had.
How do you do it, if I may ask?Maybe, I don't really care much. We have our own much more simulationist rules for HP and healing than D&D has ever had.
The big thing for us is that we have Bloodied Hit Points (BHP = wound points) that are actual meat points (not half HP like in 4e and 5e). So HP is, in my mind, freed up to be what it is great at (plot armor: skill, stamina, luck, very minor injuries). This also means HP can heal like normal and their is no narrative disconnect. Real injuries, BHP damage, takes much longer to heal. This all ties into our AC rules to. Here are our standard house rules:How do you do it, if I may ask?
I agree, and much of my earlier description was meant to convey the problem with imagining what is, to be fair, the most obvious scenario when your character is "dying" from "damage" from a "weapon" or potentially lethal spell effect, and another character "stabilizes" them with a "healer's kit".That is your preconceived notion of what it means to "stabilize" or be stable. In 5e you can just lie there and become stable. It is clearly not that big of a deal. So if I can do something by lying down and being unconscious for 18 seconds, it doesn't seem like such a big deal to try and do the same thing actively in 3 second. It really depends on how you perceive Hit Points and what it means to be "stable."
of all the things to complain in D&D for realism, this has to be at the bottom of my list.The "drink a potion as a bonus action" breaks my brain. In under six seconds, you are supposed to be able to pull a bottle out of your pocket, open it, and swallow its contents...while holding a sword in one hand and a shield in the other, in hand-to-hand combat with someone swinging an axe at your head.
Ugh. I know this is a game and all, but geez.
I mean, give it a try. Go to the liquor store and get one of those little 1-oz bottles of whiskey. They have lots of different shapes and lids/stoppers; get whatever one you think will work best. Then use the stopwatch on your phone to time how long it takes you just to open it and pour it into a glass. It sounds like you're going to be surprised how long it takes.of all the things to complain in D&D for realism, this has to be at the bottom of my list.
potion is 1 fl oz of liquid, I'm sure that anyone here can down a shooter in less than half a second. Add that you need to draw it from potion belt that is designed to be accessed quickly and that you need to thumb the cork of, I would say that is max of 2 seconds.
Like I said: I know this is a game, but geez.could that be an Action, like in 5E? yes.
Is if more fun and better for the game that is is Bonus action? also yes.
Does it say somewhere that potions are an ounce? I know that video games always present them as quite large but I have never seen a definitive answer. They could be like those old school perfume bottles that you dab on which could be a quarter of an ounce. If it were up to me I'd probably increase the time of a single round to at least 10 seconds but for the most part I just don't worry about exactly how long a round is other than for how long magical effects last.I mean, give it a try. Go to the liquor store and get one of those little 1-oz bottles of whiskey. They have lots of different shapes and lids/stoppers; get whatever one you think will work best. Then use the stopwatch on your phone to time how long it takes you just to open it and pour it into a glass. It sounds like you're going to be surprised how long it takes.
Like I said: I know this is a game, but geez.
The DMG, pg. 139 says that "most potions contain about 1 oz. of liquid."Does it say somewhere that potions are an ounce? I know that video games always present them as quite large but I have never seen a definitive answer. They could be like those old school perfume bottles that you dab on which could be a quarter of an ounce.
The DMG, pg. 139 says that "most potions contain about 1 oz. of liquid."
Yep. I've had shots of whiskey larger than that. And yet, try as I may, I can't open and empty a one-ounce bottle in under 5 seconds, even if I start with the bottle in my hand and the seal already broken.I learned 2 things today. First is that I was looking at the wrong place for how much fluid was in a potion. The other is that 1 oz of water is grand total of 1/2 tablespoon which is barely enough to wet you whistle.
Edit - I also realized I misread. It's 2 tablespoons to an ounce, still not even a mouthful.
Vague trivia - an ounce was described as a mouthful of liquid. A comfortable one, not maximal capacity.I learned 2 things today. First is that I was looking at the wrong place for how much fluid was in a potion. The other is that 1 oz of water is grand total of 1/2 tablespoon which is barely enough to wet you whistle.
Edit - I also realized I misread. It's 2 tablespoons to an ounce, still not even a mouthful.