jgsugden
Legend
Here are a pair of emails from custserv on the subject of mixing natural and manufactured weapons.
So, we have now been told to mix natural and manufactured weapons and been given the process for mixing manufactured and natural weapons (the troglodyte example), but we have also been told that we may not mix manufactured and natural weapons.
And this comes from the same custserv person.
And it makes me cry.
From : Wizards Customer Service <custserv@wizards.com>
Sent : Wednesday, December 24, 2003 8:48 AM
To : "John Sugden" <jgsugden@hotmail.com>
Subject : RE: Polymorph Effect Questions ...
I'm still a bit unclear on one point of this recently asked question. You
said that an 11th level fighter polymorphed into a troglodyte may make 3
attacks with his manufactured weapon, a bite attack and a claw attack during
a full attack, but that he must face two weapon fighting penalties.
Does the multiattack feat (gained as a bonus feat when taking troglodyte
form) still come into play considering that we are using two weapon fighting
rules? If so, how?
-It sure does, but only when using the natural weapons of the troglodyte form.
So... normal attack bonus (nab) with melee weapon, then nab -2 for claw attack
and nab -2 for bite attack. Just as listed under the troglodyte's full attack.
Are all natural weapons treated as light weapons, regardless of whether the
attack is treated as off handed (1/2), one handed (full) or two handed (1
and 1/2) for strength purposes normally? If so, do they all deal only 1/2
strength damage, regardless of what they normally deal?
-Yes, and yes. They are treated as light weapons and only get 1/2 the Strength
bonus to damage.
To make it clear, could you please give me the full attack bonuses and
weapon damage for an 11th level fighter (3 manufactured weapon attacks at
+11, +6 and +1) polymorphed into a troglodyte (which gives him multiattack)
that does *not* have the two weapon fighting feat, does have bull strength
cast on him (for a strength of 14), is wielding a nonmagical longsword and
wishes to attack with his manufactured weapon three times as well as with
his off hand claw and his bite during a full attack? For argument's sake,
could we consider the troglodyte's bite attack to deal full strength damage
instead of 1/2 strength damage on a hit normally?
+9/+4/-1 with man. weapon (+11/+6/+1 plus +2 for Strength plus -4 on primary
hand for two-weapon fighting without the feat); +11 with claw +11 with bite (+13
-2 for multiattack on both)
Good Gaming!
*******************************************
Chris
Wizards of the Coast - Customer Support
Website: <http://www.wizards.com>
Game Support Phone: 1-800-324-6496
Monday through Friday, 9 AM - 6 PM PST
Corporate Phone: (425) 226-6500
*******************************************
*Please quote this email in your reply*
From : Wizards Customer Service <custserv@wizards.com>
Sent : Tuesday, December 23, 2003 1:21 PM
To : "John Sugden" <jgsugden@hotmail.com>
Subject : RE: Polymorph Effect Questions ...
Hey, do the custserv people get together and discuss questions that arise
often? I've seen quite a few answers attributed to custserv on various
boards/forwarded emails regarding polymorph that are directly contradictory.
Especially when it comes to issues like gaining traits...
-When you change types, you gain the traits of the type in question.
do hit points change due to a change in constitution...
-Yes.
what attacks do you gain in different forms, how do you mix natural attacks and
attacks with manufactured weapons,
etc ...
-As noted you gain the creature's natural attacks at your own base attack bonus.
You cannot mix natural attacks and attacks with manufactured weapons.
I used to run a game where all the PCs were druids, but I had to end the
game because the players and I could not agree on what wildshape rules to
use ... (Rule 0 doesn't do much good when people are passionate about their
interpretations because of a supporting piece of advice from WotC).
-I understand, as the polymorph rules seem to be less than clear at this point.
However, the best thing you can do is to establish how you, as a DM, plan to
treat that ability from the beginning, so there are no misunderstandings.
Hopefully there will be appropriate errata/FAQ soon. Good Gaming!
*******************************************
Chris
Wizards of the Coast - Customer Support
Website: <http://www.wizards.com>
Game Support Phone: 1-800-324-6496
Monday through Friday, 9 AM - 6 PM PST
Corporate Phone: (425) 226-6500
*******************************************
*Please quote this email in your reply*
So, we have now been told to mix natural and manufactured weapons and been given the process for mixing manufactured and natural weapons (the troglodyte example), but we have also been told that we may not mix manufactured and natural weapons.
And this comes from the same custserv person.
And it makes me cry.
