Mixing Races....and why DM's shouldn't allow it

Boo hiss, horrible pun. (Though check out Wargods of Aegyptus for Egyptian Mythos races, if you're into that sort of thing.)

The OP said, "Mixing Races... and why DM's shouldn't allow it", but really, all I've heard in the shouldn't allow it pile is, "they're dumb" and "I don't like them." Which is fine as far as it goes, we all have personal preferences in the way we run our games.

I like weird crossbreeds and bizarre character builds for some types of games (typically higher level, D&D superheroes), and more traditional characters for the lower fantasy, gritty games, but even that's not a hard and fast rule. A gritty, low-level game where the pcs are horrible mutated monsters (perhaps in a fantasy apocolypse) might be pretty cool. It really depends on how into it the players are. (If the players don't like their characters, there's not much else to be done with the game.)

That said, I'd rather have a good player (in whatever context that applies, but here I mean mainly someone who makes the game more interesting through creative roleplaying) with a bizarre crossbreed than a poor player playing a halfling rogue (or something equally staid).

I think racial templates (like anything) have the potential for misuse, mainly for munchkiny purposes. I don't think that means they should be disallowed, I think it means you shouldn't allow players to misuse them.
 

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Kae'Yoss said:
....

Egyptian mythology. Isn't that where the gods look like humans with animal faces? :p

I'm quite sure of it. If it comes to animal-men deities, the Eyptians have the whole Set.

:lol: good one. Odd that. The Egyptians were critized by the Greeks for their zoodolatry yet the Egyptians didn't have much, if any, half-human half beast creatures running about in their mythology that were not gods. The Greeks who prided themselves on their human shaped gods (unless they were engaged in infidelity it seems) had a plethora of non-god like half-human half-beasts running about. Go figure.
 

phindar said:
Boo hiss, horrible pun. (Though check out Wargods of Aegyptus for Egyptian Mythos races, if you're into that sort of thing.)
....


They got some cool mini's that is for sure, even though most of the races are not found as such in Egyptian mythology.
 


kyloss said:
Russia?

As for Half dragons what do you think dragons want those virgin sacrifices for, Dinner?

"V-v-vastaranthrax has refused th-the sacrifice!"

"Gods! WHY?"

"He...he said..."BRING ME SOMEONE WHO KNOWS WHAT THE F*** THEY'RE DOING!"

"We're doomed!!! He's angry at us!!!"

"I...I...uh...nominated your wife."

"WHAT?!?!"

"Dude...everybody in the village knows."
 

It was hit on earlier, the assumption of half-<something> meaning one parent is a <something> isn't always terribly useful for game purposes. Particularly in my case, running a homebrew world means that literally anything I want could exist, maybe we have creatures made with the half-illithid template (good flavor) but no actual illithids (yet another sapient race in the mix?). It's possible I run a game with only one playable race and templated "hybrids" or "mutants" as the available variants.

As a Dungeon Master the only arguments that really apply are along the lines of "Does it fit the flavor of my game?" and "Is it balanced for my game?". Do I incorporate the intricate complexity of genetics into my game where two humans aren't even guaranteed to produce viable offspring? That seems like overkill to me, but if it's fun for you go ahead!
 

kyloss said:
As for Half dragons what do you think dragons want those virgin sacrifices for, Dinner?

Of course. Dragons are noble beasts. They don't want spoilt food!

That's why paladins of Sune are the most efficient savers of dragon dinner victims anywhere. They don't have to kill the dragon to save the virgins.

Dragon: "You did what with my food?"
Paladin: :D :heh:
Dragon: "YUCK! I'm not eating that!"

Rothe said:
:lol: good one.

Well, I stole it from Terry. He's the Master of all Puns. I remember something like "She thought that the maypole was a fertility symbol (but that was a phallusy)"
 

Jürgen Hubert said:
So in these areas, a stone lion might easily come into being. Why? Because it makes for a good story!

A tiger-rock makes for a better story:

Whoa-ho! Are you listening? Watch me beat my drum and tell no lies; may hard fruit from this tibrol tree fall upon my head if I lie (I will not!)! Come, sit! Or dance with your backsides, for I am beating my drum!

I tell you the tale of Perrif, the water-getting girl, (no, not that Perrif, another Perrif -- this is an old story and in those days most girls were named after the Paravania), and Orlyan the Inverse Tiger of Cyrod, Black with Orange Stripes, Old Stony, Lord of Dark Fleas and Cake Batter, Always Roaring!

Long ago near a river branch of the Topal, a Kothri village sat there very sad: the men were away at skirmish and only the women, girls, and infirm elders were left. They were surrounded by jungle, a great batch of it between their huts and their portion of the river, and tigers were everywhere in those days hide-hissing in the trees. A three-beat for Tigers! Klo! Klo! Klo! So glad you are gone! You ate us! We will make due with pigment drawings! A four beat for their demise! Klo! Klo! Kloppa!

One morning it was Perrif’s turn to go get the water (she was eight or nine or ten, I forget! Forgetting is fine, so nothing will fall on me! Ha!). Everyone warned her not to take too long! “The stripe-cats are out! They did not sleep last night because they can hear better than we can and the skirmish where our men are (while far away to us is cat-senses-close to them) is keeping them up and hungry!”

Little Perrif, though, was very brave putting the jugs all in a row on top of her head and making for the jungle roads. But she was not stupid, so she sang a song to Dibe-Mara-Kin, our mothers in the Around-Us, and with that small blessing felt very, very confident. And she was almost to the water before any tigers found her at all, but they surely did! “Don’t run, little water-getting girl!” they said (there were maybe three or four, I forget!) “We will kill you quick, we promise, but only if you don’t make us run!” Perrif ran so fast that even the tigers went, “Wow, that’s an impressive stride, some forty in two drum beats with five jugs on her head”, and that is how come we use this measurement in our current My Tribe Is Better Than Yours Games! No lie! Klo! Hudda!! Kloppa!

She ran so fast that she was able to find a giant rock to hide behind, hoping the tigers would lope right past her. And they did! “Thank you, three mothers,” she whispered, kneeling and keeping the jugs steady with her hands, and praying some more to DMK just in case. After a while, it all seemed safe, and that is when the giant rock spoke up! (You heard me!)

"Praying is all well and good," the rock said, booming, "But I'm the one who hid you from the tigers! My moss-shade! My stone-bigness! And now you owe me a favor!" And it was true, she did, little Perrif, for in those days as it is now the laws of fancy-story must be kept, and in this case it was courtesy obligation, favor for favor. A three-beat for Favors! Klo! Klo! Klo! (Pay all of yours BACK!)

The rock said, "So now! Roll me to the river and wash me! I'm filthy from the ages!" And now Perrif could kind of make out a face in the rock, but it was covered so much in grub and lichen that there wasn't much to speak of, so she told herself she was thinking nonsense. While she was looking, the stone spoke up again, saying, "Roll me, girl! It’s river-time for me! I'm so dirty I can’t stand myself!"

So Perrif began to push, unearthing the rock from the tangle of the jungle floor, and it seemed very light to her despite its size, but she explained away the ease of the effort by tiger-fear (which was still on her!). It was lots and lots of pushing, and so the stone began to sing:

Roll me down down down to the river that welcomes me
Ge-rulla seb-seb-seb ytri topali ke wel’kyn-ge
I am a Welcome Stone
Ge una Wel’kyn Bal
Just ask anyone of age, little girl, for they remember me
Yn set ghyn aka, ky’naless, synd laru’me ge
I am a Welcome Stone
Ge yni Wel’kyn Bal
Wash me up up up and see! A familiar face! Too long gone!
K’yness-ge bes bes bes ad’soon! Ha’phyn fex! Ald’ald-het!
I am Orlyan, the Long Gone Stone
Ge yni Orlyan, the Ald-Het Bal
The Around-Us will be happy to see me again!
Aurbex lemha je-je ad’soon al-ge!
But it might go, “Wait, you looked different before!”
Hyn detta set, “Ka, g’e lr’khn nymbo!”
I am a Verily Stone!
Ge yni V’arla Bal!
But it might go, “Wait, you looked different before!”
Hyn detta set, “Ka, g’e lr’khn nymbo!”
I am a Verily Stone!
Ge yni V’arla Bal!

(At this point in the story we traditionally get down with the get down! Here comes the drum! Klo! Hudda!! Everyone get down! Klo! Hudda!! Dance with your necks and big asses!)

After a long time of pushing, Perrif finally got the big rock near the river’s edge. She flopped to her backside, wiping off sweat, saying, “Please hold on, mister big rock, we’re almost there. I’m just really tired and somewhere we lost the jugs and that’s going to get me in big trouble, which is going to be even worse if I stay out too late. Which I assume will happen, as I have to wash you still.”

(It was true; the other villagers were getting worried already!)

And then the rock made a wistful-yet-gravelly sound, being so close to the water, saying, “All right, little water-getting girl, rest a bit. I’m content for the moment, just being able to look at the water. Look how silly it is! Water is the silliest thing!” And, at that, the rock started to laugh, O HO! HO HO!, dust and little leaves falling to reveal a face!

Perrif gasped! The rock’s face had a wide nose and heavy-lidded eyes and a mouthful of stony fangs, for all the world looking like a big-assed tiger head! She screamed, “Wait, you looked different before!”

Stone: "No kidding?"

Perrif: "No kidding. What happened? You were just a normal hiding rock and now you look like a stripe-cat!"

Stone: "Ah, well, it must be because Welcome Stones like me absorb some of the thoughts of those that touch us. And you can’t help but imagine a tiger!"

Now by this point little Perrif had become so overcome by tiger-fear that she yelped despite herself, kicking the big rock! And then she yelped again because she hurt her foot, and fell down, and got hurt more, and the Welcome Stone couldn’t help but laugh because she looked so stupid. But when Perrif saw that laugh all she saw was the tiger teeth going up and down GRIND GRIND GRIND, and so she kicked the stone again in panic, this time with both feet. And WHOA did the stone start to roll down the hill going WHOA-HO NOW towards the river but little Perrif didn’t notice because the tiger-fear made her run, run, run!

Stone: "Hey, now waittaminnit! You come back here and wash--"

KER-SPLASH! The stone sunk like a rock.​

(Elder Scrolls games have awesome background fluff.)
 

DonTadow said:
There's a book floating around on RPGNow that combines the base classes with each other to produce 20 new classes. It's a pretty well written book and balanced. They just take out a racial ability here and add one here and voila.

I could really use that. Any chance for a pointer toward it?

Herzog
 

Yet another think I prefer about Classic: differing species don't interbreed. No half-elves or half-orcs or half-flumph lycanthropic anarchic paragon displacer beast monks.

Weird composite creatures remain the province of mad wizards and capricious powers.
 

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