Mixing Races....and why DM's shouldn't allow it

Kae'Yoss said:
Sort of. That's why you think about things before you allow them - that means that less things have to be taken away again. And it's about the kind of players you have: The guys I play with have no problem with powers being edited out if they turn out to be too powerful.

I have found that those who throw a fit because some power-boosting ability is taken from them because it broke the game are usually power-gamers of the bad sort, the ones who try to win the game over the others. Might not always be so, but the cases I witnessed were like that. Those who complained about nerfings were usually those who tried to make the best possible character. At times like that, I don't mind certain people leaving the table - I might be the one sending them away.

Remember: I don't say that you should allow overpowered stuff. If something's too powerful, weaken it. They can play the half-dragon, but the str and con bonuses are each 2 lower. That sort of thing.
It's less about players throwing a fit and more about continuity and me having to take back what they once had (I just don't like doing it.), but I'm glad you get my angle on it. Yes, I'm a little on the conservative side of gaming, but what are you gonna do about it. :)
 

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Thunderfoot said:
It's less about players throwing a fit and more about continuity and me having to take back what they once had (I just don't like doing it.), but I'm glad you get my angle on it. Yes, I'm a little on the conservative side of gaming, but what are you gonna do about it. :)

Not much. If you were here, I'd try beating you. Sometimes it solves the problem, but most of the time, it just makes me feel better. That's what it's all about :] ;)
 


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