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MM Excerpt: Bone Devil
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<blockquote data-quote="malcolm_n" data-source="post: 6365069" data-attributes="member: 63154"><p>I like it for what it is, but for anybody looking to use a bone devil with a little more meat on its... well, you get the idea. Anyway, I've thrown together a rough interpretation of a more 3e-ish osyluth. I'm adding it here since some have been wondering what happened to the bone devil's abilities.</p><p></p><p>[h=2]OSYLUTH (BONE DEVIL)[/h]Osyluths are bone devils gifted with additional strength and power. They act as the enforcers and inquisitors of the nine hells. Like other bone devils, the osyluths have a deadly, poisonous stinger that they can use with surprising accuracy. They are exceptionally cunning and possess natural spellcasting ability, giving them an edge during battle not afforded to their lesser kin.</p><p> </p><p><strong>Large</strong> fiend (devil), lawful evil</p><p>Armor Class 19 (natural armor)</p><p><strong>Hit Points</strong> 157 (15d10 + 75)</p><p><strong>Speed</strong> 40 ft., fly 40 ft.</p><p><strong>Str</strong> 20 (+5) <strong>Dex</strong> 20 (+5) <strong>Con</strong> 20 (+5)</p><p><strong>Int</strong> 16 (+3) <strong>Wis</strong> 15 (+2) <strong>Cha</strong> 18 (+4)</p><p> </p><p><strong>Saving Throws:</strong> Int +7, Wis +6, Cha +8</p><p><strong>Skills:</strong> Arcana +7, Deception +8, Insight +6, Stealth +9</p><p><strong>Damage Resistance:</strong> acid, cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered</p><p><strong>Damage Immunities:</strong> fire, poison</p><p><strong>Condition Immunities:</strong> poisoned</p><p><strong>Senses</strong> Darkvision 120 ft., passive Perception 12</p><p><strong>Languages:</strong> Infernal, telepathy 120 ft.</p><p><strong>Challenge:</strong> 11 (??? xp)</p><p> </p><p>TRAITS</p><p><strong>Devil’s Sight: </strong>Magical darkness doesn’t impede the osyluth’s darkvision.</p><p><strong>Fear Aura:</strong> A creature that starts its turn within 10 feet of the osyluth must make a DC 16 Wisdom saving throw against fear.</p><p> <strong> __Failed Save: </strong>The target is frightened for 1 minute. While frightened, the target must use its movement to move away from the osyluth. As an action, the frightened target can make a DC 16 Wisdom check to end this effect.</p><p><strong>Magic Resistance:</strong> The osyluth has advantage on saving throws against spells and other magical effects.</p><p> </p><p><strong>Spellcasting: </strong>The osyluth is a 10th‐level spellcaster that uses Charisma as its magic ability (spell save DC 16). The osyluth knows the following spells:</p><p><strong> __Cantrips – </strong>minor illusion, ray of frost, read magic</p><p> <strong> __1st level (4/day) – </strong>charm person, detect magic, sleep</p><p> <strong> __2nd level (3/day) – </strong>hold person, invisibility, mirror image</p><p> <strong> __3rd level (3/day) – </strong>dispel magic, fly, haste</p><p> <strong> __4th level (3/day)<strong> – </strong></strong>dimension door, polymorph</p><p> <strong> __5th level (2/day) – </strong>dominate person, true seeing</p><p> </p><p>ACTIONS</p><p><strong>Multiattack:</strong> The osyluth makes three attacks: two with its claws and one with its sting.</p><p><strong>Claw – Melee Weapon Attack: </strong>+9 to hit, reach 10 ft., one target.</p><p><strong> __Hit:</strong> 9 (1d8 + 5) slashing damage.</p><p><strong>Sting – Melee Weapon Attack: </strong>+9 to hit, reach 10 ft., one target.</p><p><strong> __Hit:</strong> 14 (2d8 + 5) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6365069, member: 63154"] I like it for what it is, but for anybody looking to use a bone devil with a little more meat on its... well, you get the idea. Anyway, I've thrown together a rough interpretation of a more 3e-ish osyluth. I'm adding it here since some have been wondering what happened to the bone devil's abilities. [h=2]OSYLUTH (BONE DEVIL)[/h]Osyluths are bone devils gifted with additional strength and power. They act as the enforcers and inquisitors of the nine hells. Like other bone devils, the osyluths have a deadly, poisonous stinger that they can use with surprising accuracy. They are exceptionally cunning and possess natural spellcasting ability, giving them an edge during battle not afforded to their lesser kin. [B]Large[/B] fiend (devil), lawful evil Armor Class 19 (natural armor) [B]Hit Points[/B] 157 (15d10 + 75) [B]Speed[/B] 40 ft., fly 40 ft. [B]Str[/B] 20 (+5) [B]Dex[/B] 20 (+5) [B]Con[/B] 20 (+5) [B]Int[/B] 16 (+3) [B]Wis[/B] 15 (+2) [B]Cha[/B] 18 (+4) [B]Saving Throws:[/B] Int +7, Wis +6, Cha +8 [B]Skills:[/B] Arcana +7, Deception +8, Insight +6, Stealth +9 [B]Damage Resistance:[/B] acid, cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered [B]Damage Immunities:[/B] fire, poison [B]Condition Immunities:[/B] poisoned [B]Senses[/B] Darkvision 120 ft., passive Perception 12 [B]Languages:[/B] Infernal, telepathy 120 ft. [B]Challenge:[/B] 11 (??? xp) TRAITS [B]Devil’s Sight: [/B]Magical darkness doesn’t impede the osyluth’s darkvision. [B]Fear Aura:[/B] A creature that starts its turn within 10 feet of the osyluth must make a DC 16 Wisdom saving throw against fear. [B] __Failed Save: [/B]The target is frightened for 1 minute. While frightened, the target must use its movement to move away from the osyluth. As an action, the frightened target can make a DC 16 Wisdom check to end this effect. [B]Magic Resistance:[/B] The osyluth has advantage on saving throws against spells and other magical effects. [B]Spellcasting: [/B]The osyluth is a 10th‐level spellcaster that uses Charisma as its magic ability (spell save DC 16). The osyluth knows the following spells: [B] __Cantrips – [/B]minor illusion, ray of frost, read magic [B] __1st level (4/day) – [/B]charm person, detect magic, sleep [B] __2nd level (3/day) – [/B]hold person, invisibility, mirror image [B] __3rd level (3/day) – [/B]dispel magic, fly, haste [B] __4th level (3/day)[B] – [/B][/B]dimension door, polymorph [B] __5th level (2/day) – [/B]dominate person, true seeing ACTIONS [B]Multiattack:[/B] The osyluth makes three attacks: two with its claws and one with its sting. [B]Claw – Melee Weapon Attack: [/B]+9 to hit, reach 10 ft., one target. [B] __Hit:[/B] 9 (1d8 + 5) slashing damage. [B]Sting – Melee Weapon Attack: [/B]+9 to hit, reach 10 ft., one target. [B] __Hit:[/B] 14 (2d8 + 5) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [/QUOTE]
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