Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
MM Excerpt: Bone Devil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6365290" data-attributes="member: 4937"><p>Well, if that's the whole entry, it's definitely simplified. In some ways I'm ok with that, in some ways I'm not.</p><p></p><p>Good: At will greater teleport is gone. That has always been problematic. Likewise gone is the ability to self-summon at a certain percentage chance, leading to unexpectedly varying degrees of difficulty in the encounter. It's much better for a DM to be able to set the number appearing rather than to only know the number appearing in an encounter to within +/- 35%. Likewise, gone is the overlapping fear aura that makes running large numbers of monsters difficult. If you have 7 monsters with aura/gaze attacks, then it's pretty much guaranteed everyone will fail thier save against one. </p><p></p><p>Bad: Things aren't fixed, they are just gone. </p><p></p><p>This is going to lead to situations where in order to make the monster interesting, you'll have to invent the new versions and fix them yourself. While the overlapping fear aura mechanic needed to go, it's not at all clear that the general idea of 'this thing is scary especially up close' needed to go. While the teleport needed to go, the general idea of 'this thing has extremely high mobility and evasion skills' needed to stay. Gone is the list of options that make non-combat interaction with the creature more interesting. Powers like teleport, dimensional anchor, fly, invisibility, major image, and wall of ice gave the creature depth. They provided fodder for making the creature proactive and having non-fiat plots to utilize its powers to accomplish evil deeds. It was stealthy. It was mobile. It could deceive people. It could cope with high level magic and respond in kind. It could trap people and cut off escape, and alter the environment in interesting ways. By creating illusions and walls of ice, it was practically its own lair generator. These all provided opportunities to spotlight the creature in something other than a straight up combat role. Likewise, while self-summoning and percentage chances of summoning working was problematic, the ability to summon minions itself made the monster more interesting as a BBEG. </p><p></p><p>You can do this all yourself, creating scenarios where the illusions are there, the ice walls are there, the minions are there, and there is a backstory of the monsters nefarious plot where it does things off stage to NPCs that aren't on the stat sheet, but I personally think that's less satisfying and that its certainly as a stat block less thought provoking.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6365290, member: 4937"] Well, if that's the whole entry, it's definitely simplified. In some ways I'm ok with that, in some ways I'm not. Good: At will greater teleport is gone. That has always been problematic. Likewise gone is the ability to self-summon at a certain percentage chance, leading to unexpectedly varying degrees of difficulty in the encounter. It's much better for a DM to be able to set the number appearing rather than to only know the number appearing in an encounter to within +/- 35%. Likewise, gone is the overlapping fear aura that makes running large numbers of monsters difficult. If you have 7 monsters with aura/gaze attacks, then it's pretty much guaranteed everyone will fail thier save against one. Bad: Things aren't fixed, they are just gone. This is going to lead to situations where in order to make the monster interesting, you'll have to invent the new versions and fix them yourself. While the overlapping fear aura mechanic needed to go, it's not at all clear that the general idea of 'this thing is scary especially up close' needed to go. While the teleport needed to go, the general idea of 'this thing has extremely high mobility and evasion skills' needed to stay. Gone is the list of options that make non-combat interaction with the creature more interesting. Powers like teleport, dimensional anchor, fly, invisibility, major image, and wall of ice gave the creature depth. They provided fodder for making the creature proactive and having non-fiat plots to utilize its powers to accomplish evil deeds. It was stealthy. It was mobile. It could deceive people. It could cope with high level magic and respond in kind. It could trap people and cut off escape, and alter the environment in interesting ways. By creating illusions and walls of ice, it was practically its own lair generator. These all provided opportunities to spotlight the creature in something other than a straight up combat role. Likewise, while self-summoning and percentage chances of summoning working was problematic, the ability to summon minions itself made the monster more interesting as a BBEG. You can do this all yourself, creating scenarios where the illusions are there, the ice walls are there, the minions are there, and there is a backstory of the monsters nefarious plot where it does things off stage to NPCs that aren't on the stat sheet, but I personally think that's less satisfying and that its certainly as a stat block less thought provoking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MM Excerpt: Bone Devil
Top