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MM Excerpt: Bone Devil
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<blockquote data-quote="Quickleaf" data-source="post: 6365747" data-attributes="member: 20323"><p>You know, Lair Actions could be used to pick up some of the missing abilities...</p><p></p><p><strong>A Bone Devil's Lair</strong></p><p>Frigid caverns and torture chambers either in the Nine Hells or near a portal to the Nine Hells, a bone devil's lair exudes a palpable malice. Various torture implements line the walls and deceased victims are bound to the cruel stone by cold iron manacles. Tomes of infernal law bound in hide of unknown creatures are pulled high on blood-stained desks. On the Nine Hells, such lairs often have Styx water running thru them and traces of Stygian black ice running thru the caverns.</p><p></p><p><strong>Lair Actions</strong></p><p>On initiative count 20 (losing any ties), the bone devil takes a lair action to cause one of the following effects; the devil cannot use the same effect two rounds in a row.</p><ul> <li data-xf-list-type="ul">The bone devil becomes invisible until making an attack.</li> <li data-xf-list-type="ul">The bone devil gains truesight (to the extent of its lair) for a round as its eyes flash with hellish light. All creatures that do not avert their eyes must make a DC 13 Wisdom save or become frightened. Those who don't avert their eyes suffer disadvantage on all attacks against the bone devil.</li> <li data-xf-list-type="ul">The bone devil conjures an effect equivalent to the casting of a <em>wall of ice</em> and <em>major image</em>, allowing the devil to create new walls as well as illusory ones, or to conceal hazards and traps.</li> </ul><p></p><p><strong>Regional Effects</strong></p><p>The region containing a bone devil's lair is warped by the devil's presence, which creates one or more of the following effects:</p><ul> <li data-xf-list-type="ul">Within 5 miles, damning secrets have a tendency to be exposed in the worst possible way, especially if it means someone currently innocent or on the path of redemption falls.</li> <li data-xf-list-type="ul">Water sources within 1 mile turn black, and River Styx confluences may occur.</li> <li data-xf-list-type="ul">All torture attempts are advantaged and yield especially excruciating results.</li> </ul><p>If the devil is killed or banished, these effects fade after 1d10 days.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6365747, member: 20323"] You know, Lair Actions could be used to pick up some of the missing abilities... [b]A Bone Devil's Lair[/b] Frigid caverns and torture chambers either in the Nine Hells or near a portal to the Nine Hells, a bone devil's lair exudes a palpable malice. Various torture implements line the walls and deceased victims are bound to the cruel stone by cold iron manacles. Tomes of infernal law bound in hide of unknown creatures are pulled high on blood-stained desks. On the Nine Hells, such lairs often have Styx water running thru them and traces of Stygian black ice running thru the caverns. [b]Lair Actions[/b] On initiative count 20 (losing any ties), the bone devil takes a lair action to cause one of the following effects; the devil cannot use the same effect two rounds in a row. [list] [*]The bone devil becomes invisible until making an attack. [*]The bone devil gains truesight (to the extent of its lair) for a round as its eyes flash with hellish light. All creatures that do not avert their eyes must make a DC 13 Wisdom save or become frightened. Those who don't avert their eyes suffer disadvantage on all attacks against the bone devil. [*]The bone devil conjures an effect equivalent to the casting of a [i]wall of ice[/i] and [i]major image[/i], allowing the devil to create new walls as well as illusory ones, or to conceal hazards and traps.[/list] [b]Regional Effects[/b] The region containing a bone devil's lair is warped by the devil's presence, which creates one or more of the following effects: [list] [*]Within 5 miles, damning secrets have a tendency to be exposed in the worst possible way, especially if it means someone currently innocent or on the path of redemption falls. [*]Water sources within 1 mile turn black, and River Styx confluences may occur. [*]All torture attempts are advantaged and yield especially excruciating results. [/list] If the devil is killed or banished, these effects fade after 1d10 days. [/QUOTE]
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