That sounds like an awesome idea. Hey, and it would probably be system-independent, most of the time.Sojorn said:You know, we really need to do this throwing a monster up once a week thing and brainstorming plot hooks even after the previews end.
Even by using only the RAW, the phane could move 26 squares per round in which it attacks; it runs on it's move action, charges someone, steals time from the victim that is enough to shift 4 squares more. Additionally, it is flying if it wants to so it can move around in a mass of people very fast.Fallen Seraph said:I am sure other people saw the OA strategy right away. But glad I got to write it down first
Also put in, that the Phane could easily go through time and say lock the gates quickly or other such things to cause even more chaos.
The question is also if it is desirable to have that kind of nukes in an enemy, no matter how powerful that creature is. There is no chance for the heroes to save Waterdeep, to use that example, if the enemy can destroy it in minutes. I much rather have an opponent that ravages Waterdeep when the PCs get there. After the showdown, the survivors turn up, people move back into the city and the PCs get snazzy medallions for being the town's saviours.AllisterH said:Er, the 3E Phane only has a radius of effect of 30 ft and a ranged touch attack of up to a 100 ft. If it wants to destroy Waterdeep, it pretty much has to wade in and take out the city house by house.
This is pretty much true for ALL of the 3E EPIC creatures UNLESS they have access to the EPIC spells themselves.
The EPIC spells are the actual things that can wipe out a city in one action....
AlllisterH said:This is pretty much true for ALL of the 3E EPIC creatures UNLESS they have access to the EPIC spells themselves.
Hussar said:THE BASIC STAT BLOCK ONLY CONTAINS COMBAT INFORMATION.
So, color me confused. Which is it? Is flavor text good sometimes and bad in other places? Exactly how much is good? Or, is it only that flavor text that happens to satisfy your own personal aesthetics is good and anything else is drek?
Which is it?
Sojorn said:But perhaps that's semi-intentional so monsters are more a description of a general set of creatures rather than a hard set "All phanes do X because of Y". You can either write down what manipulate time means and why its causing chaos, and make it into a BBEG, or just throw it into a devil encounter and just say it was there helping out the devils for fun (and because you thought it'd mesh well mechanically in the fight).
Hm. I still think I'd like just another sentence or so of fluff on the darn thing. Not a deal breaker by any means. Like if it was a piece of artwork that I just happened not to quite enjoy for reasons that are hard to articulate.
This Phane could even be just the "base" version in the MM. With 2 or 3 other Phanes also in the MM with more advance and intricate mechanics for manipulating time, evil twins, etc, etc.Sojorn said:But perhaps that's semi-intentional so monsters are more a description of a general set of creatures rather than a hard set "All phanes do X because of Y". You can either write down what manipulate time means and why its causing chaos, and make it into a BBEG, or just throw it into a devil encounter and just say it was there helping out the devils for fun (and because you thought it'd mesh well mechanically in the fight).
Hm. I still think I'd like just another sentence or so of fluff on the darn thing. Not a deal breaker by any means. Like if it was a piece of artwork that I just happened not to quite enjoy for reasons that are hard to articulate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.