MM2 art gallery- AWESOME!

I for one love the gnome picture. ... the female's look in her eyes clearly says that she's not funny, she hasn't got a lair or a badger, and she's going to royally :):):):) you up now.

Good picture. After looking at that I decided that I if I have gnomes in my world they aren't going to blink. Ever. Their eyes are open while awake, closed while asleep. Sandstorms or bright flashes might do it, but they just have that constant stare while you talk to them at the inn.
 

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Count me as another vote for spiky dire animals == silly.

Dire animals as bigger, fiercer versions of their normal kin is fine. Great even. But bony spikes all over just looks silly to me.

And a sabre toothed bear? Lets just not go there, other than to say that I'm not impressed by the 'Fred Flintstone' approach to primitive animals (making everything prehistoric into sabre-toothed creatures is as lazy as using the suffix -gate for any and every political scandal coming down the pike).

Regards,
 

Count me as another vote for spiky dire animals == silly.

Dire animals as bigger, fiercer versions of their normal kin is fine. Great even. But bony spikes all over just looks silly to me.

And a sabre toothed bear? Lets just not go there, other than to say that I'm not impressed by the 'Fred Flintstone' approach to primitive animals (making everything prehistoric into sabre-toothed creatures is as lazy as using the suffix -gate for any and every political scandal coming down the pike).

Regards,
5 years from now, this will be known as the artgate scandal!
 



While I'm not exactly a fan of the spiked look, the problem is that there _IS_ no way to easily distinguish between the dire and non dire version of a creature WITHOUT the spikes.

Example:

We had Wolf, Giant wolf, Worg and now Dire Wolf (and let's not forget Advanced version of each of these). The example miniatures that lacked the spikes could be used for simply a worg IMO.
 

Im liking the predakitty (i think i will actually make it turn invisible just for the lol factor... maybe even let it shoot lazers.)

I am also loving the art for the skeletal Tiefling and the shadow figure in the background... I already have an idea for a big dastarly evil guy using that exact same artwork :D
 

Count me as another vote for spiky dire animals == silly.

Dire animals as bigger, fiercer versions of their normal kin is fine. Great even. But bony spikes all over just looks silly to me.

And a sabre toothed bear? Lets just not go there, other than to say that I'm not impressed by the 'Fred Flintstone' approach to primitive animals (making everything prehistoric into sabre-toothed creatures is as lazy as using the suffix -gate for any and every political scandal coming down the pike).

Regards,
[sblock]
kathos.jpg

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Planesailing did not want to go there, but there is a noticeable distinction between sabre teeth that can or at least might be able to work for combat biting and sabre teeth that are so long and curved they prevent biting. Your Smilidon influenced tiger has the former, the 4E cave bear has the latter.

Edit. Indeed your Sabre-toothed Tiger probably has an easier time employing it's fangs than the overspecialized real life predator Smilodon fatalis. The tiger's fangs are the size of a smilidon's, but it's body is twice the size of said smilidon, going from a 3:1 fang to body ratio, to a 3:2 fang to body ratio, far more useful to a multipurpose bite.

Also, is that skeleton's zweihander intently bent? Nice work on the subtle details.
 
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Planesailing did not want to go there, but there is a noticeable distinction between sabre teeth that can or at least might be able to work for combat biting and sabre teeth that are so long and curved they prevent biting. Your Smilidon influenced tiger has the former, the 4E cave bear has the latter.

Edit. Indeed your Sabre-toothed Tiger probably has an easier time employing it's fangs than the overspecialized real life predator Smilodon fatalis. The tiger's fangs are the size of a smilidon's, but it's body is twice the size of said smilidon, going from a 3:1 fang to body ratio, to a 3:2 fang to body ratio, far more useful to a multipurpose bite.

Also, is that skeleton's zweihander intently bent? Nice work on the subtle details.
Nah, not really intended... :)

Thanks for the compliments, though!
 

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