I've got a draft of Michael up in the Roll Call thread.
He's not quite finished, and I have a few points drifting around, but I have to check a few things with you before I finalize this.
And if anyone with Ultimate Power has any suggestions for additional powers, I'm open to ideas.
Immunity . . . I figured the immunity array (attempts to move him) was roughly equivalent in frequency to damage (bullets). But if you think it's worth more than 5, I have the points to spend. I know I could blow the points on immobility, and get largely the same effect, but I don't like the limited speed aspect, and people who slam him shouldn't be hurt. It's not like running into a brick wall, it's more like running into a bed of reeds. You keep going, the reeds stay where they are.
Super Senses . . . I made this one up. I figured it roughly equivalent to intuit direction. Only the direction he intuits is "down". It also works in conjuction with . . .
Super Movement . . . Another invention. I need some way for him to balance per the acrobatics skill, but I don't seem him as very agile, or tumbly, or any of the other aspects of the skill. He's not poised, just upright. So I figured 2 points here would be enough to allow him to move at normal speed over balance beams and the like.